Difference between revisions of "Mastema"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Updated by Sire. This was done by a bot.)
(Updated by Sire. This was done by a bot.)
 
(32 intermediate revisions by the same user not shown)
Line 18: Line 18:
 
|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1060 (200/388)
+
|max_hp= 1060 (236/432)
|max_str= 97 (285/388)
+
|max_str= 97 (304/432)
|max_mag= 201 (71/388)
+
|max_mag= 201 (93/432)
|max_vit= 147 (200/388)
+
|max_vit= 147 (236/432)
|max_agi= 133 (242/388)
+
|max_agi= 133 (280/432)
|max_luck= 170 (47/388)
+
|max_luck= 170 (57/432)
 
|patk= 533
 
|patk= 533
 
|pdef= 540
 
|pdef= 540

Latest revision as of 13:32, 14 November 2024

Stats

Mastema.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Weak Null - Repel Repel -
Info
Rarity Race Grade AI
5★ Herald 83 Attack
6★ Stats
HP 1060 (236/432) Vitality 147 (236/432)
Strength 97 (304/432) Agility 133 (280/432)
Magic 201 (93/432) Luck 170 (57/432)
PATK 533 PDEF 540
MATK 752 MDEF 592
Innate Skills
Light.png Judgement Light 4 MP Inflicts Light (Magic) damage 2 to 4 times with 45 power on Random Enemies.
Ailment.png Binding Cry 6 MP 30% chance to inflict Bind 3 to 4 times on Random Enemies.
Light.png Trial of Hate 7 MP Inflicts Light (Magic) damage with 130 power on All Enemies and decreases ATK or DEF or EVA/AC by 20% for 3 turns.
ArchClear.png
Awaken: Passive.png Mana Gain Passive +2 to max MP.
Gacha: -
ArchRed.png
Awaken: Ice.png Ice Age 7 MP Inflicts Ice (Magic) damage with 180 power on a Single Enemy.
Gacha: Force.png Killing Wind 7 MP Inflicts Force (Magic) damage with 180 power on a Single Enemy.
ArchYellow.png
Awaken: Ailment.png Makajamaon 6 MP 50% chance to inflict Mute on a Single Enemy.
Gacha: Passive.png Madness Passive +10% chance to inflict status ailments.
ArchPurple.png
Awaken: Passive.png Light Amp Passive +25% to Light damage.
Gacha: Light.png Hamadyne 6 MP Inflicts Light (Magic) damage with 160 power on a Single Enemy.
ArchTeal.png
Awaken: Passive.png Repel Ice Passive Adds Ice Repel.
Gacha: Passive.png Resist Elec Passive Adds Elec Resist.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +15% to Light damage. +20% to max HP. -50% to Force/Light damage received. Activates the following Chain Effect after Trial of Hate is used: Randomly reduces 2 of either ATK, DEF or EV/AC of all enemies by 20%. (1 turn) Adds Light Pierce. Reduces the cost of Trial of Hate by 2 MP.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) HP: +250(MAX)

Availability


Sword

Damnation Sword
Damnation Sword.jpg Vengeful Fallen While the one with this skill is alive, all party members will receive the following effect: +15% to Light damage.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Light 30%
Physical Accuracy 20% Critical Chance 20%
Innate Skills
Light.png Hamadyne 6 MP Inflicts Light (Magic) damage with 160 power on a Single Enemy.
Light.png Mahamaon 6 MP Inflicts Light (Magic) damage with 100 power on All Enemies.
Light.png Last Plague 7 MP Inflicts Light (Magic) damage (Power: 130) on all enemies.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Light damage. Reduces the cost of Last Plague by 1MP. While the one with this skill is alive, all party members will receive the following effect: +10% to Light damage.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield

Fallen Angel
Fallen Angel.jpg Master of Demons +5% to Light damage.
Max Stats
HP 120% Elemental Damage Reduction Light 20%
Defence 50% Magic Defence 100%
Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - - - Null Weak
Innate Skills
Passive.png Light Amp Passive +25% to Light damage.
Passive.png Life Gain Passive +20% to Max HP.
Passive.png Repel Light Passive Adds Light Repel.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% to Light damage. +30% to max HP. +20% to Light damage.
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Mastema.jpg Mastema
Purple Purple C F F -
Pros
  • Good Magic coupled with Trial of Hate's high base power makes him a great Light sweeper. The debuff is icing on the cake.
  • Good set of resistances with 1 Null and 2 Repels.
  • Works well in Archangel Teams in light Democalypse.
  • Panel 4 fixed the issue of his AI eventually only casting Judgement Light if his MP fell low.
  • Laughs at his enemies occasionally.
Cons
  • No innate Pierce until Panel 4.
  • Weak to Fire. This is especially problematic in Brands of Sin Sloth 11 and above, as the boss has innate Trisagion.
  • Binding Cry while a flavorful skill is unfortunately wasted on Mastema.
  • The random debuffs on Trial of Hate and Panel 3 can roll duplicate stats, and the duplicates don't stack.
Notes
  • Easy 4x4 fusion paths and good panels make him a decent Panel 4 goal to strive toward.
  • Red has a single-target Ice spell in Ice Age, helpful for Ice Democalypse Boss. However, his panels don't boost its damage aside from panel 2's +100 MATK.
Synergies

PvE Builds

Archetype(s)

  • Purple: Light Amp to boost Trial of Hate and saves a skill slot.

Skill Transfers

Damage boosters so Trial of Hate can sweep. Damage Boosters:

  • Butcher: Boosts AOE damage for Trial of Hate.
  • Light Survivor: Light damage modifier + endure.
  • Light Enhancement: Light damage modifier + added damage when hitting weakness.
  • Light Boost: Early game/budget option.
  • Serial Killer: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed even further.
  • Mana Aid: Refills his MP after each wave.

Brands

  • Stat priorities: Mag ATK%, Speed%
  • Divine: Allows him to cast Trial of Hate more often.
  • Spell: Boosts his damage.
  • Speed: Boosts team speed even further

Mitama

  1. MAG (20): Boosts his damage output.
  2. AGI (20): To boost team speed.

Build(s)

Mastemathink
ArchPurple.png Transferred Skills Notes:

Useful in fights where Light weakness is widespread like Brand of Sin Sloth and Hell's Park 81-90. Mana Aid refills his MP after each wave for those stages respectively allowing him to always be able to cast Trial of Hate every turn.

Mana Aid Butcher
Infused Mitama
Ma 20 Ag 20
Brands
Spell + Speed with Mag ATK%
Target Stats
-


PvP Builds

  Info   Builds   Lore    

Official Profile

An angel who serves by persecuting evil in Jewish folklore. As the commander of demons, he is permitted to test the faith and hearts of humans. Although in the fragments of Zadok and Dead Sea Scrolls, Mastema is mentioned as "the father of all evil", "the bringer of misfortune", or "the one who flatters God".