Difference between revisions of "Shiva A/Builds"
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*[[Ishvara]] provides auto-[[Rebellion]] and [[Zenith]] while passively boosting his accuracy and crit chance normally, and Almighty damage under Zenith. | *[[Ishvara]] provides auto-[[Rebellion]] and [[Zenith]] while passively boosting his accuracy and crit chance normally, and Almighty damage under Zenith. | ||
*After he downs a demon, he does a 1 turn [[Debilitate]] and proceeds to deal 100 Almighty (physical) damage with Bulwark Pierce on all enemies. Combined with P4, this can allow [[Shiva A]] to potentially sweep teams. | *After he downs a demon, he does a 1 turn [[Debilitate]] and proceeds to deal 100 Almighty (physical) damage with Bulwark Pierce on all enemies. Combined with P4, this can allow [[Shiva A]] to potentially sweep teams. | ||
+ | *Good Drain Affinities pair well with [[Femto]] and [[Kalki]] especially since [[Lost Name]] is very popular in the current meta. | ||
*P1 gives extra Almighty damage, physical hit rate, critical hit rate, and more damage under [[Zenith]]. P3 gives an additional 40% to physical and Critical hit rate under [[Zenith]]. | *P1 gives extra Almighty damage, physical hit rate, critical hit rate, and more damage under [[Zenith]]. P3 gives an additional 40% to physical and Critical hit rate under [[Zenith]]. | ||
*P2 changes his normal attack to a hard-hitting ST Almighty (physical) that restores 1 MP to himself and entering a state of Charge. This can hard counter [[Camael]] and [[Old Ones]]. | *P2 changes his normal attack to a hard-hitting ST Almighty (physical) that restores 1 MP to himself and entering a state of Charge. This can hard counter [[Camael]] and [[Old Ones]]. |
Revision as of 04:09, 25 July 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Shiva A |
B | B | C | - | |||
Pros |
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Cons | |||||||
Notes | - | ||||||
Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Savage Glee to boost his crit rate for Third Eye.
- Teal: Drain Force to cover his weakness. Also makes him perfect for Drain teams alongside his innate Fire and Elec Drain.
Skill Transfers
Damage Boosters to team wipe. Accuracy to deal with dodge tanks.
Damage Boosters:
- Butcher: Boosts AOE damage greatly for Third Eye.
- Wicked Strike: Crit damage + crit rate modifier.
- Death Blow: A huge damage modifier that pairs with the innate Auto-Rebellion in Ishvara.
- Almighty Boost/Survivor: A blanket boost for Third Eye. Survivor adds an endure. Very rare and hard to obtain.
Accuracy Boosters:
- Great Aim: Highest accuracy modifier.
- Epitome of Aggression: Accuracy modifier + Ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability
- Speedster: Boosts team speed if needed.
Brands
- Stat priorities: Mag ATK%, Phys AC%, Speed%
- Spell: Boosts damage output.
- Divine: Allows to spam Third Eye frequently or on Turn 1 if facing Ulice or lack of Angra
- Ward: Protects him from ailments for 3 turns.
- Aim: Boosts accuracy.
- Speed: Boosts team speed if needed.
Mitama
- MAG (20): To boost damage output
- AGI (20): Increases his accuracy and team speed.
- LUK (10): Increases his chances of landing attacks and crits.
Build(s)
The Third Eye that burns the sky! | |||
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Transferred Skills | Notes:
An absurdly strong sweeper with a hard to block attack (except Human Beelzebub). Divines can be used if you don't have Angra Mainyu or you want to cast T1 against Ulice. Great Aim can be used if you face tons of dodge tanks or Speedster if you want to outspeed more. Teal can be used instead if you want to run with Rama or Demiurge. | ||
Wicked Strike | Butcher | ||
Infused Mitama | |||
Ma 20 Ag 20 Lu 10 | |||
Brands | |||
Spell + Aim with Mag ATK% | |||
Target Stats | |||
- |