Difference between revisions of "Demeter/Builds"
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*Due to how duration ticks work, her Bulwarks will always go offline at the start of her team's turn, and won't go back online until she casts My Harvest. This makes her team susceptible to "at start of enemy turn" chain effects, as their HP bars are exposed and the ailment immunity isn't active. | *Due to how duration ticks work, her Bulwarks will always go offline at the start of her team's turn, and won't go back online until she casts My Harvest. This makes her team susceptible to "at start of enemy turn" chain effects, as their HP bars are exposed and the ailment immunity isn't active. | ||
− | **This means she cannot trivialize Sloth farming, as the enemy's automatic ailments are at the start of the player's turn - exactly when Demeter's Bulwarks are down. | + | **This means she cannot trivialize Sloth farming, as the enemy's automatic ailments are at the start of the player's turn - exactly when Demeter's Bulwarks are down. However, if you can clear all previous stages and the adds next to Lucifer within 1 turns, the initial Bulwarks remain and protect you from ailments. |
*If her team gets ailmented somehow, she doesn't have an innate way to cleanse them. | *If her team gets ailmented somehow, she doesn't have an innate way to cleanse them. | ||
*While she makes your team nearly unkillable in pve, it's worth noting if you want fast clears, her chains massively slow you down. | *While she makes your team nearly unkillable in pve, it's worth noting if you want fast clears, her chains massively slow you down. |
Revision as of 03:34, 26 January 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Demeter |
5 | 5 | 5 | 1 | 1 | ||
Pros |
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Cons |
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Notes |
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