Difference between revisions of "Clotho/Builds"
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<section begin=tierentry />{{TierDataBeta|demon=Clotho|pvebest1=Purple|pvpbest1=Purple | <section begin=tierentry />{{TierDataBeta|demon=Clotho|pvebest1=Purple|pvpbest1=Purple | ||
|pve=3 | |pve=3 | ||
− | |offensive= | + | |offensive=2|defensive=2 |
|democPrelim=1 | |democPrelim=1 | ||
|democBoss=1 | |democBoss=1 | ||
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*Requires a good team built around her to work. | *Requires a good team built around her to work. | ||
*Due to the way the Moirai Sisters archetype is typically built, Revive Sealing units like [[Skull Knight]] are a very powerful counter. | *Due to the way the Moirai Sisters archetype is typically built, Revive Sealing units like [[Skull Knight]] are a very powerful counter. | ||
+ | *Limited uses on healing, no [[Null Mortal]], and the downfall of the Sisters archetype really limits her use in PVP in the [[Demeter]] meta. | ||
|notes= | |notes= | ||
*As it is classified as a Recovery skill, the AI will spam [[Woven Fate]] to heal HP even if there are no downed demons, wasting the charges. | *As it is classified as a Recovery skill, the AI will spam [[Woven Fate]] to heal HP even if there are no downed demons, wasting the charges. |
Revision as of 13:56, 18 January 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Clotho |
3 | 2 | 2 | 1 | 1 | ||
Pros |
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Cons |
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Notes |
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PvE Builds
PvP Builds
Archetype(s)
- Purple: Insanity so her passive can apply as much as possible.
Skill Transfers
Support skills to go along her support role. Evasion boosters for a dodge tank build. Ailments to go along with her innate Insanity and barrier break in Passionate Allure in purple.
Support Skills:
- Epitome of Fortitude: Gives her extra bulk + crit resistance
- Epitome of Endurance: Extra bulk + lowers team speed to outslow opposing Sisters or IS teams.
- Auto skills: Provides buff/debuff control.
- Lunar Prosperity/Downfall: Like autos but 2 in 1. No point in having Solar skills if the team is meant to be as slow as possible.
Evasion Boosters:
- Evade: Highest Evasion modifier
- Epitome of Madness: Evasion + ailment infliction modifier
- Epitome of Illusion: Evasion modifier + ailment resistance (helpful if you do not run Ward Brands or lack P1+2 on the sisters)
- Dodge: Early game/budget option.
Ailments:
- Mahashibaboo/Mahashibabooon: Inflicts bind to shut down passives.
- Mahamakajam/Mahamakajamaon: Inflicts mute to shut down offensive demons.
- Mahaju/Mahajuon: Inflicts curse, perfect when paired with Ulice.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability
- Mind Blast/Break: Allows her remove MP from enemies so they can't use their attacks.
Brands
- Stat priorities: HP%, Phys EV%
- Life: Gives her more HP.
- Dodge: More evasion
- Ward: Protects her from ailments for 3 turns (No need if you have the other 2 sisters with P1 and P2 unlocked alongside her own)
Mitama
- VIT (20): Increases her bulk.
- LUK (20): Increases her chances of inflicting ailments and dodging attacks.
Build(s)
Spinning the thread | |||
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Transferred Skills | Notes:
She helps sustain the team with AOE heals + revives (Albeit limited to 6 uses). Her passive breaks barriers + applies Charm & Poison. Additional ailments help to ease the team's matchup against offensive teams. Be weary of Daisoujou as he punishes Passionate Allure with AOE mute unless you have Ward brands on all party members or you have P2 Atropos. | ||
Mahashibabooon | Epitome of Endurance | ||
Infused Mitama | |||
Vi 20 Lu 20 | |||
Brands | |||
Life + Ward | |||
Target Stats | |||
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