Difference between revisions of "Guts/Builds"

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(Role Summary)
(Role Summary)
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*Having no innate ST skills means he will be walled by Phys Anti-Pierce. It is recommended to pair him with demons like [[Alice]] to eliminate Phys Anti-Pierce demons that prevent him from sweeping.
 
*Having no innate ST skills means he will be walled by Phys Anti-Pierce. It is recommended to pair him with demons like [[Alice]] to eliminate Phys Anti-Pierce demons that prevent him from sweeping.
 
*No natural Pierce outside Panel 2 might cause issues when out of MP.
 
*No natural Pierce outside Panel 2 might cause issues when out of MP.
*A big issue in this game is how collab units are near irrelevant in the game. Barely any collab unit is even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like [[Meliodas]], [[Ban]], [[Berserker Guts]] and [[Griffith]] have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isnt the case with this game.
 
 
|notes=
 
|notes=
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 +
*A big issue in this game is how collab units are near irrelevant in the game. Barely any collab unit is even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like [[Meliodas]], [[Ban]], [[Berserker Guts]] and [[Griffith]] have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isnt the case with this game.
 
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Revision as of 22:50, 5 August 2022

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Guts.jpg Guts
Purple Purple 4 4 4 5 2
Pros
  • Extremely high Crit rate thanks to innate Savage Glee and The Struggler. Butcher in Purple further augments his damage.
  • Dragon Slayer does insane AOE Piercing Physical damage and bypasses Endure-type skills. It can also be cast Turn 1 due to its low MP cost.
  • Is decently tanky thanks to good bulk and The Struggler providing him a better Enduring Soul.
  • Panel 1 gives him access to a Piercing Fire Physical AOE that does not cost MP, very useful against MP denial teams.
Cons
  • Having no innate ST skills means he will be walled by Phys Anti-Pierce. It is recommended to pair him with demons like Alice to eliminate Phys Anti-Pierce demons that prevent him from sweeping.
  • No natural Pierce outside Panel 2 might cause issues when out of MP.
Notes
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
  • A big issue in this game is how collab units are near irrelevant in the game. Barely any collab unit is even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like Meliodas, Ban, Berserker Guts and Griffith have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isnt the case with this game.

PvE Builds

PvP Builds