Difference between revisions of "Pales/Builds"
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*Unlike other Racial combos, [[Vile Glare]] and [[Cry of the Poor]] both work even with just 1 other partner, which allows a lot more freedom in team building. | *Unlike other Racial combos, [[Vile Glare]] and [[Cry of the Poor]] both work even with just 1 other partner, which allows a lot more freedom in team building. | ||
*Incredible synergy with Vile [[Demiurge]] - [[Demiurge]] helps to fulfill the Vile requirement, while [[Pales]] has three Repel and Drain resistances to complement [[False God]] and [[Supreme Creator]]. | *Incredible synergy with Vile [[Demiurge]] - [[Demiurge]] helps to fulfill the Vile requirement, while [[Pales]] has three Repel and Drain resistances to complement [[False God]] and [[Supreme Creator]]. | ||
− | *With Panel 1 unlocked and a [[Rallying Survivor]] transfer, he can stack up to | + | *With Panel 1 unlocked and a [[Rallying Survivor]] transfer, he can stack up to 105% increased ailment recovery, which means a confirmed Turn 1 recovery from Bind and Charm. This allows him to run a Pseudo-cleric set with a [[Prayer]] transfer. |
*Teal patches up his Fire weakness, while Yellow provides him discounted [[Recarmdra]] to further support the team. | *Teal patches up his Fire weakness, while Yellow provides him discounted [[Recarmdra]] to further support the team. | ||
|con= | |con= |
Revision as of 16:49, 14 July 2022
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | Prelim | Boss | ||
Pales |
2 | 5 | 5 | 1 | 1 | ||
Pros |
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Cons | |||||||
Notes | |||||||
PvE Builds
PvP Builds
Archetype(s)
- Yellow: Discounted Prayer to pair with his high ailment recovery to become a pseudo cleanser
- Teal: Null Fire to cover his weakness
Skill Transfers
Strong passives to support the anti-pierce playstyle of the Vile team.
Passives:
- Rallying Survivor: Adds more ailement recovery + endure.
- Epitome of Endurance: Adds bulk + lowers team speed to ensure Vile Glare triggers as much as possible.
- Epitome of Fortitude: Adds bulk + crit resistance. Great against physical oriented teams.
- Null Bind: Protects him from bind so Vile Glare and Cry of the Poor will always trigger.
- Evade: Provides added evasion to pair with his high Luck.
- Auto Skills: Provides buff control if needed.
- Lunar Prosperity/Downfall: Same as the autos but 2 in 1. Lunar is more useful since he is an IS demon.
- Dodge: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability
- Prayer: Great for cleansing due to his high ailment recovery to become a pseudo cleanser while running teal.
Brands
- Stat priorities: HP%.
- Life: Adds more bulk to live as long as possible.
- Lead: Ensures he goes first to cleanse.
- Ward: Protects him from ailments for 3 turns.
- Dodge: Pairs well with his P1 + any evasion transfers for a dodge tank build.
Mitama
- VIT (20): To boost his HP.
- LUK (10): Increases his chances of dodging and recovering from ailments
Build(s)
Ugh. The beast is demonic in nature, very icky, no good. | |||
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Transferred Skills | Notes:
The corner stone of the Vile team core (Demiurge, Echidna and Pales). Granting double IS and buff control on T1, while providing 2 fractional damage hits to clean up any remaining enemy demons. Without Pales, the Vile team loses to strong ailment inflicters/teams. Prayer is transfered as Teal can cover up his weakness. Lead ensures he goes first in the team order so he can cleanse ASAP. | ||
Rallying Survivor | Prayer | ||
Infused Mitama | |||
Vi 20 Lu 20 | |||
Brands | |||
Life + Lead with HP% | |||
Target Stats | |||
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