Difference between revisions of "Hecate/Builds"

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(Role Summary: Purple is more used than Teal by a very large margin.-> change in "Best Archetype")
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== Role Summary ==
 
== Role Summary ==
  
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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierData|demon=Hecate|pvebest1=Purple|pvpbest1=Purple
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<section begin=tierentry />{{TierDataBeta|demon=Hecate|pvebest1=Purple|pvpbest1=Purple
|pve=8
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|pve=4
|offensive=9|defensive=9
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|offensive=5|defensive=4
 
|pro=
 
|pro=
 
*[[Hell's Trivia]] is a cheap, hard-hitting spell that also functions as an [[Endure]] breaker. Coupled with her respectable Mag stat and [[Dark Enhancement]] in purple, she can be built as a powerful dark mage.
 
*[[Hell's Trivia]] is a cheap, hard-hitting spell that also functions as an [[Endure]] breaker. Coupled with her respectable Mag stat and [[Dark Enhancement]] in purple, she can be built as a powerful dark mage.
*[[Null Bind]] and [[Lunar Awakening]] make her immune to ailments.  
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*Virtually immune to ailments thanks to [[Null Bind]] and [[Lunar Awakening]]. Transferring a cleanse skill like [[Prayer]] or [[Silent Prayer]] will allow her to function as a cleric, while still maintaining her offensive presence.
*Transferring [[Prayer]] or [[Silent Prayer]] makes her a cleanser with offensive ability.
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*Panel 2 lets her run Life or Spell brands without worrying about MP.
*Innate [[Repel Dark]] means she can't be sniped by [[Alice]] if paired with [[Alilat]] or [[Atavaka]]. This hard-counters people who use [[Ailment Team]]s for Random PVP Battles.
 
*Amazing Panels: with P2 you don't worry about running out of MP.
 
 
|con=
 
|con=
*Not very bulky. Light weakness is bad against [[Archangels]].
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*Not very bulky due to middling VIT and HP stats.  
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*Weak to light and by extension the Archangels matchup.
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*As [[Lunar Awakening]] only cleanses at the end of the enemy's turn, she can still be killed by [[Alice A]] if she is cursed in the same turn (such as through [[Mahaju]]).
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|notes=
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*Innate [[Repel Dark]] means she can't be sniped by [[Alice]] if paired with [[Alilat]] or [[Atavaka]]. This is very significant as most dedicated ailment teams run [[Alice]] to remove the cleric.
 
*[[Lunar Awakening]] only triggers at the end of the enemy's turn. This makes her useless for [[Brands of Sin]] Sloth 11, as the ailments trigger at the beginning of the turn.  
 
*[[Lunar Awakening]] only triggers at the end of the enemy's turn. This makes her useless for [[Brands of Sin]] Sloth 11, as the ailments trigger at the beginning of the turn.  
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}
 
== PvE Builds ==
 
 
== PvP Builds ==
 

Revision as of 11:17, 26 September 2020

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Hecate.jpg Hecate
Purple Purple 4 5 4 - -
Pros
  • Hell's Trivia is a cheap, hard-hitting spell that also functions as an Endure breaker. Coupled with her respectable Mag stat and Dark Enhancement in purple, she can be built as a powerful dark mage.
  • Virtually immune to ailments thanks to Null Bind and Lunar Awakening. Transferring a cleanse skill like Prayer or Silent Prayer will allow her to function as a cleric, while still maintaining her offensive presence.
  • Panel 2 lets her run Life or Spell brands without worrying about MP.
Cons
  • Not very bulky due to middling VIT and HP stats.
  • Weak to light and by extension the Archangels matchup.
  • As Lunar Awakening only cleanses at the end of the enemy's turn, she can still be killed by Alice A if she is cursed in the same turn (such as through Mahaju).
Notes
  • Innate Repel Dark means she can't be sniped by Alice if paired with Alilat or Atavaka. This is very significant as most dedicated ailment teams run Alice to remove the cleric.
  • Lunar Awakening only triggers at the end of the enemy's turn. This makes her useless for Brands of Sin Sloth 11, as the ailments trigger at the beginning of the turn.