Difference between revisions of "Nergal/Builds"

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(Role Summary)
(Role Summary: put at 6 in Def as suggested)
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<section begin=tierentry />{{TierData|demon=Nergal|pvebest1=Red|pvebest2=Purple|pvebest3=|pvpbest1=Purple
 
<section begin=tierentry />{{TierData|demon=Nergal|pvebest1=Red|pvebest2=Purple|pvebest3=|pvpbest1=Purple
|pve=5|offensive=5|defensive=5
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|pve=5|offensive=5|defensive=6
 
|pro=
 
|pro=
*[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him incredible setup for Ailment teams.  
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*[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him incredible setup for [[Ailment Team]]s.  
 
*High STR, Auto-Tarukaja and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled.
 
*High STR, Auto-Tarukaja and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled.
*Auto-Rebellion on Poison further boosts his damage and synergizes well with [[Pale Rider]].
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*Auto-Rebellion on Poison boosts his damage and synergizes with [[Pale Rider]].
*Is a very strong set up based sweeper
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*Is a very strong set up based sweeper.
 
|con=
 
|con=
*Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
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*Ailments fall flat in late/endgame PvE because of inflated enemy stats
 
*Hard countered by Ailment Cleansers like [[Daisoujou]] or [[Kinmamon]] in PVP.
 
*Hard countered by Ailment Cleansers like [[Daisoujou]] or [[Kinmamon]] in PVP.
*P3 [[Samael]] offers similar barrier break without consuming a Press Turn. This is vital versus double [[Intimidating Stance]] teams, as it allows you to [[Barrier Break]], kill/disable their cleanser and still have an extra press turn for Ailments.
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*AGI too low for [[Ailment Team]]s standards.
*Set up based sweeping takes too long and is out classed by basically any non-setup based sweeper such as [[Masakado]] or [[Shiva A]].
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*P3 [[Samael]] offers similar barrier break without consuming a Press Turn. This is vital versus double [[Intimidating Stance Teams]], as [[Nergal]] consuming a Press Turn means you are left with a single Press for casting a true ailment.
  
 
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Revision as of 06:15, 27 May 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Nergal.jpg Nergal
Red Purple Purple 5 5 6
Pros
  • Plague of Babylon removes Barriers and has a very high chance of landing Weak status, making him incredible setup for Ailment Teams.
  • High STR, Auto-Tarukaja and increased Accuracy from Meslamtaea make him a decent Physical demon, especially when Paneled.
  • Auto-Rebellion on Poison boosts his damage and synergizes with Pale Rider.
  • Is a very strong set up based sweeper.
Cons
  • Ailments fall flat in late/endgame PvE because of inflated enemy stats
  • Hard countered by Ailment Cleansers like Daisoujou or Kinmamon in PVP.
  • AGI too low for Ailment Teams standards.
  • P3 Samael offers similar barrier break without consuming a Press Turn. This is vital versus double Intimidating Stance Teams, as Nergal consuming a Press Turn means you are left with a single Press for casting a true ailment.

PvE Builds

PvP Builds

Samael versus Nergal

P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.

  • Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
  • P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
  • Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
  • Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
  • Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
  • When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.