Difference between revisions of "Party Moh Shuvuu/Builds"
(→Role Summary: basic summary) |
(→Role Summary: up to A since she is comparable/better than party frost) |
||
| (8 intermediate revisions by the same user not shown) | |||
| Line 14: | Line 14: | ||
|- | |- | ||
<section begin=tierentry />{{TierListData|demon=Party Moh Shuvuu|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple|pvpbest2=Teal | <section begin=tierentry />{{TierListData|demon=Party Moh Shuvuu|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple|pvpbest2=Teal | ||
| − | |pve= | + | |pve=A |
|offensive=D|defensive=D|tournament=D | |offensive=D|defensive=D|tournament=D | ||
|pro= | |pro= | ||
* High AGI, so she can make good use of [[Speedster]] for higher battle speed. | * High AGI, so she can make good use of [[Speedster]] for higher battle speed. | ||
| − | * [[Fortune's Wind Pressure]] deals | + | * [[Fortune's Wind Pressure]] deals [[Bulwark]]-piercing Force damage with [[Remnants]] to a single enemy, chaining into an AoE and a team heal. |
* Good MAG stat means she does good damage and healing. | * Good MAG stat means she does good damage and healing. | ||
| − | * Force damage aura for the team. | + | * Force damage aura for the team. Also automatically applies [[Zenith]] every turn, and offers an all-damage aura to teammates that have Zenith. |
| − | |||
* Removes debuffs when a teammate uses a Force skill (or when she dies). | * Removes debuffs when a teammate uses a Force skill (or when she dies). | ||
| + | * Panel 1 gives [[Mute]]/[[Bind]]/[[Charm]] immunity for herself, and using Fortune's Wind Pressure cleanses the team of all ailments except [[Poison]] and [[Weak]]. This, combined with her high agi and Bulwark-piercing Force attack, should make her an effective [[Cleric]] for [[Sloth 14]]. | ||
| + | * Panel 2 adds a free 1-turn [[Debilitate]] cast when any team member heals (or when Moh dies). | ||
* [[Void Dark Zones]] + [[Dmg Panel Immunity]] for [[Aura Gate]]. | * [[Void Dark Zones]] + [[Dmg Panel Immunity]] for [[Aura Gate]]. | ||
|con= | |con= | ||
* No innate speed boosts. Does not have [[Speedster]] innately which in turn consumes a skill slot. | * No innate speed boosts. Does not have [[Speedster]] innately which in turn consumes a skill slot. | ||
| − | * Weak to Fire. | + | * Weak to Fire and Dark. The Fire weakness is especially a problem in [[Sloth]], as Lucifer has [[Trisagion]]. |
* [[Zan]] is a wasted slot. [[Fortune's Wind Pressure]] is better in every way except MP cost. | * [[Zan]] is a wasted slot. [[Fortune's Wind Pressure]] is better in every way except MP cost. | ||
| + | ** If Moh has Divine brands, or any other effect that makes her regen 4 MP per action, then she can fall into a loop of spamming Zan (since it costs 4 MP) instead of cleansing. Therefore, try to avoid having Divine brands or similar effects active on her. | ||
| + | ** If she regens 5+ MP per action though, then there's no issue. The problem is when she recovers exactly 4 MP. | ||
| + | ** Transcending to swap out Zan is a more-permanent option, but absurdly expensive. | ||
| + | * Does not cleanse Poison and Weak. These are not very debilitating statuses on their own, but certain demons or PvE bosses have special effects that build off them. | ||
|notes= | |notes= | ||
| − | * | + | * [[Last Resort: Gale]] can potentially be used to activate "[[Death effects#When an ally is killed|on ally death]]" effects on demand. But it's not very useful on its own. |
| − | * | + | * Underwhelming awakening skills. |
| + | ** If Red, the AI will cast Last Resort: Gale as soon as possible. To completely prevent using it, you'll need to shift her color. | ||
| + | * She can be obtained from the [[Dx2 Duel]] exchange, and this shop also sells spirits to panel her. This makes her the most-easily-obtainable Cleric for Sloth (just make sure she has panel 1). | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
| Line 36: | Line 43: | ||
== PvE Builds == | == PvE Builds == | ||
=== Archetype(s) === | === Archetype(s) === | ||
| + | * {{ArchIcon|arch=Purple|size=15px|name=1}} - [[Auto-Tarunda]] for an {{EffectIcon|ATK Debuff|name=1}}. Not very impactful in practice, but better than nothing. | ||
| + | * {{ArchIcon|arch=Teal|size=15px|name=1}} - [[Drain Force]] for pairing with an [[anti-pierce]] team. Not really helpful outside of that, as she already has Null Force. | ||
=== Skill Transfers === | === Skill Transfers === | ||
| + | * [[Speedster]] - to make use of her high Agi stat. | ||
| + | * [[Resist Fire]] - to ensure Sloth's Lucifer can't hit her fire weakness. | ||
=== Brands === | === Brands === | ||
| − | + | * MATK% Spell (+ Lead) - More damage. Lead can be used to ensure she goes first, in case teammates have higher Agi. Double Lead is also an option, if needed. | |
| + | * '''Do NOT use Divine brands''', as that will lead into the Zan spam loop, preventing her from cleansing. | ||
== PvP Builds == | == PvP Builds == | ||
Latest revision as of 18:28, 3 November 2025
| Info | Builds | Lore |
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| A | D | D | D | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| Synergies | - | ||||||
PvE Builds
Archetype(s)
Purple - Auto-Tarunda for an
ATK Debuff. Not very impactful in practice, but better than nothing.
Teal - Drain Force for pairing with an anti-pierce team. Not really helpful outside of that, as she already has Null Force.
Skill Transfers
- Speedster - to make use of her high Agi stat.
- Resist Fire - to ensure Sloth's Lucifer can't hit her fire weakness.
Brands
- MATK% Spell (+ Lead) - More damage. Lead can be used to ensure she goes first, in case teammates have higher Agi. Double Lead is also an option, if needed.
- Do NOT use Divine brands, as that will lead into the Zan spam loop, preventing her from cleansing.