Difference between revisions of "Party Moh Shuvuu/Builds"

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(Role Summary: basic summary)
(Role Summary: up to A since she is comparable/better than party frost)
 
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<section begin=tierentry />{{TierListData|demon=Party Moh Shuvuu|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple|pvpbest2=Teal
 
<section begin=tierentry />{{TierListData|demon=Party Moh Shuvuu|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple|pvpbest2=Teal
|pve=C
+
|pve=A
 
|offensive=D|defensive=D|tournament=D
 
|offensive=D|defensive=D|tournament=D
 
|pro=
 
|pro=
 
* High AGI, so she can make good use of [[Speedster]] for higher battle speed.
 
* High AGI, so she can make good use of [[Speedster]] for higher battle speed.
* [[Fortune's Wind Pressure]] deals bulwark-piercing Force damage with [[Remnants]] to a single enemy, chaining into an AoE and a team heal.
+
* [[Fortune's Wind Pressure]] deals [[Bulwark]]-piercing Force damage with [[Remnants]] to a single enemy, chaining into an AoE and a team heal.
 
* Good MAG stat means she does good damage and healing.
 
* Good MAG stat means she does good damage and healing.
* Force damage aura for the team.
+
* Force damage aura for the team. Also automatically applies [[Zenith]] every turn, and offers an all-damage aura to teammates that have Zenith.
* Automatically applies [[Zenith]] every turn, plus offers an all-damage aura to teammates that have Zenith.
 
 
* Removes debuffs when a teammate uses a Force skill (or when she dies).
 
* Removes debuffs when a teammate uses a Force skill (or when she dies).
 +
* Panel 1 gives [[Mute]]/[[Bind]]/[[Charm]] immunity for herself, and using Fortune's Wind Pressure cleanses the team of all ailments except [[Poison]] and [[Weak]]. This, combined with her high agi and Bulwark-piercing Force attack, should make her an effective [[Cleric]] for [[Sloth 14]].
 +
* Panel 2 adds a free 1-turn [[Debilitate]] cast when any team member heals (or when Moh dies).
 
* [[Void Dark Zones]] + [[Dmg Panel Immunity]] for [[Aura Gate]].
 
* [[Void Dark Zones]] + [[Dmg Panel Immunity]] for [[Aura Gate]].
 
|con=
 
|con=
 
* No innate speed boosts. Does not have [[Speedster]] innately which in turn consumes a skill slot.
 
* No innate speed boosts. Does not have [[Speedster]] innately which in turn consumes a skill slot.
* Weak to Fire.
+
* Weak to Fire and Dark. The Fire weakness is especially a problem in [[Sloth]], as Lucifer has [[Trisagion]].
 
* [[Zan]] is a wasted slot. [[Fortune's Wind Pressure]] is better in every way except MP cost.
 
* [[Zan]] is a wasted slot. [[Fortune's Wind Pressure]] is better in every way except MP cost.
 +
** If Moh has Divine brands, or any other effect that makes her regen 4 MP per action, then she can fall into a loop of spamming Zan (since it costs 4 MP) instead of cleansing. Therefore, try to avoid having Divine brands or similar effects active on her.
 +
** If she regens 5+ MP per action though, then there's no issue. The problem is when she recovers exactly 4 MP.
 +
** Transcending to swap out Zan is a more-permanent option, but absurdly expensive.
 +
* Does not cleanse Poison and Weak. These are not very debilitating statuses on their own, but certain demons or PvE bosses have special effects that build off them.
 
|notes=
 
|notes=
* Event reward unit-probably won't get a rerun.
+
* [[Last Resort: Gale]] can potentially be used to activate "[[Death effects#When an ally is killed|on ally death]]" effects on demand. But it's not very useful on its own.
* No panels.
+
* Underwhelming awakening skills.
 +
** If Red, the AI will cast Last Resort: Gale as soon as possible. To completely prevent using it, you'll need to shift her color.
 +
* She can be obtained from the [[Dx2 Duel]] exchange, and this shop also sells spirits to panel her. This makes her the most-easily-obtainable Cleric for Sloth (just make sure she has panel 1).
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
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== PvE Builds ==
 
== PvE Builds ==
 
=== Archetype(s) ===
 
=== Archetype(s) ===
 +
* {{ArchIcon|arch=Purple|size=15px|name=1}} - [[Auto-Tarunda]] for an {{EffectIcon|ATK Debuff|name=1}}. Not very impactful in practice, but better than nothing.
 +
* {{ArchIcon|arch=Teal|size=15px|name=1}} - [[Drain Force]] for pairing with an [[anti-pierce]] team. Not really helpful outside of that, as she already has Null Force.
  
 
=== Skill Transfers ===
 
=== Skill Transfers ===
 +
* [[Speedster]] - to make use of her high Agi stat.
 +
* [[Resist Fire]] - to ensure Sloth's Lucifer can't hit her fire weakness.
  
 
=== Brands ===
 
=== Brands ===
 
+
* MATK% Spell (+ Lead) - More damage. Lead can be used to ensure she goes first, in case teammates have higher Agi. Double Lead is also an option, if needed.
 +
* '''Do NOT use Divine brands''', as that will lead into the Zan spam loop, preventing her from cleansing.
  
 
== PvP Builds ==
 
== PvP Builds ==

Latest revision as of 18:28, 3 November 2025

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Party Moh Shuvuu.jpg Party Moh Shuvuu
Purple Teal Purple Teal A D D D
Pros
  • High AGI, so she can make good use of Speedster for higher battle speed.
  • Fortune's Wind Pressure deals Bulwark-piercing Force damage with Remnants to a single enemy, chaining into an AoE and a team heal.
  • Good MAG stat means she does good damage and healing.
  • Force damage aura for the team. Also automatically applies Zenith every turn, and offers an all-damage aura to teammates that have Zenith.
  • Removes debuffs when a teammate uses a Force skill (or when she dies).
  • Panel 1 gives Mute/Bind/Charm immunity for herself, and using Fortune's Wind Pressure cleanses the team of all ailments except Poison and Weak. This, combined with her high agi and Bulwark-piercing Force attack, should make her an effective Cleric for Sloth 14.
  • Panel 2 adds a free 1-turn Debilitate cast when any team member heals (or when Moh dies).
  • Void Dark Zones + Dmg Panel Immunity for Aura Gate.
Cons
  • No innate speed boosts. Does not have Speedster innately which in turn consumes a skill slot.
  • Weak to Fire and Dark. The Fire weakness is especially a problem in Sloth, as Lucifer has Trisagion.
  • Zan is a wasted slot. Fortune's Wind Pressure is better in every way except MP cost.
    • If Moh has Divine brands, or any other effect that makes her regen 4 MP per action, then she can fall into a loop of spamming Zan (since it costs 4 MP) instead of cleansing. Therefore, try to avoid having Divine brands or similar effects active on her.
    • If she regens 5+ MP per action though, then there's no issue. The problem is when she recovers exactly 4 MP.
    • Transcending to swap out Zan is a more-permanent option, but absurdly expensive.
  • Does not cleanse Poison and Weak. These are not very debilitating statuses on their own, but certain demons or PvE bosses have special effects that build off them.
Notes
  • Last Resort: Gale can potentially be used to activate "on ally death" effects on demand. But it's not very useful on its own.
  • Underwhelming awakening skills.
    • If Red, the AI will cast Last Resort: Gale as soon as possible. To completely prevent using it, you'll need to shift her color.
  • She can be obtained from the Dx2 Duel exchange, and this shop also sells spirits to panel her. This makes her the most-easily-obtainable Cleric for Sloth (just make sure she has panel 1).
Synergies -

PvE Builds

Archetype(s)

  • Purple Purple - Auto-Tarunda for an Icon ATK Debuff.png ATK Debuff. Not very impactful in practice, but better than nothing.
  • Teal Teal - Drain Force for pairing with an anti-pierce team. Not really helpful outside of that, as she already has Null Force.

Skill Transfers

  • Speedster - to make use of her high Agi stat.
  • Resist Fire - to ensure Sloth's Lucifer can't hit her fire weakness.

Brands

  • MATK% Spell (+ Lead) - More damage. Lead can be used to ensure she goes first, in case teammates have higher Agi. Double Lead is also an option, if needed.
  • Do NOT use Divine brands, as that will lead into the Zan spam loop, preventing her from cleansing.

PvP Builds