Difference between revisions of "Party Moh Shuvuu/Builds"
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<section begin=tierentry />{{TierListData|demon=Party Moh Shuvuu|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple|pvpbest2=Teal | <section begin=tierentry />{{TierListData|demon=Party Moh Shuvuu|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple|pvpbest2=Teal | ||
| − | |pve= | + | |pve=A |
|offensive=D|defensive=D|tournament=D | |offensive=D|defensive=D|tournament=D | ||
|pro= | |pro= | ||
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* Force damage aura for the team. Also automatically applies [[Zenith]] every turn, and offers an all-damage aura to teammates that have Zenith. | * Force damage aura for the team. Also automatically applies [[Zenith]] every turn, and offers an all-damage aura to teammates that have Zenith. | ||
* Removes debuffs when a teammate uses a Force skill (or when she dies). | * Removes debuffs when a teammate uses a Force skill (or when she dies). | ||
| − | * Panel 1 gives [[Mute]] | + | * Panel 1 gives [[Mute]]/[[Bind]]/[[Charm]] immunity for herself, and using Fortune's Wind Pressure cleanses the team of all ailments except [[Poison]] and [[Weak]]. This, combined with her high agi and Bulwark-piercing Force attack, should make her an effective [[Cleric]] for [[Sloth 14]]. |
* Panel 2 adds a free 1-turn [[Debilitate]] cast when any team member heals (or when Moh dies). | * Panel 2 adds a free 1-turn [[Debilitate]] cast when any team member heals (or when Moh dies). | ||
* [[Void Dark Zones]] + [[Dmg Panel Immunity]] for [[Aura Gate]]. | * [[Void Dark Zones]] + [[Dmg Panel Immunity]] for [[Aura Gate]]. | ||
Latest revision as of 18:28, 3 November 2025
| Info | Builds | Lore |
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| A | D | D | D | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | - | ||||||
PvE Builds
Archetype(s)
Purple - Auto-Tarunda for an
ATK Debuff. Not very impactful in practice, but better than nothing.
Teal - Drain Force for pairing with an anti-pierce team. Not really helpful outside of that, as she already has Null Force.
Skill Transfers
- Speedster - to make use of her high Agi stat.
- Resist Fire - to ensure Sloth's Lucifer can't hit her fire weakness.
Brands
- MATK% Spell (+ Lead) - More damage. Lead can be used to ensure she goes first, in case teammates have higher Agi. Double Lead is also an option, if needed.
- Do NOT use Divine brands, as that will lead into the Zan spam loop, preventing her from cleansing.