Difference between revisions of "Orcus/Builds"
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! colspan="2" class="unsortable" | Best Archetype(s) | ! colspan="2" class="unsortable" | Best Archetype(s) | ||
! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
| − | ! colspan=" | + | ! colspan="3" class="unsortable" | PVP |
| − | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
| − | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament |
|- | |- | ||
| − | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Orcus|pvebest1=Yellow|pvpbest1=Yellow|pvpbest2=Purple |
| − | |pve= | + | |pve=C |
| − | |offensive= | + | |offensive=D|defensive=D|tournament=B |
|democPrelim=1 | |democPrelim=1 | ||
|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
*[[Law of Hell]] denies bonus turns when weaknesses are struck, while [[Hell's Gate]] grants AOE damage reduction for each open weakness. This eliminates the need to cover weaknesses for all your demons, allowing them to inherit more valuable transfer skills like [[Epitome of Fortitude]], [[Recarmdra]], [[Auto-Tarunda]] etc. | *[[Law of Hell]] denies bonus turns when weaknesses are struck, while [[Hell's Gate]] grants AOE damage reduction for each open weakness. This eliminates the need to cover weaknesses for all your demons, allowing them to inherit more valuable transfer skills like [[Epitome of Fortitude]], [[Recarmdra]], [[Auto-Tarunda]] etc. | ||
| − | * | + | *Good buff control with [[War Cry]] and [[Nocturne]] in Yellow. |
| + | *Panel 4 offers great bulk, something he desperately needed. | ||
| + | *Stacks massive damage reduction. | ||
| + | |||
|con= | |con= | ||
*[[Hell's Gate]] damage reduction does not apply to single target attacks. | *[[Hell's Gate]] damage reduction does not apply to single target attacks. | ||
*Very MP Hungry. Divine brands help with MP costs but reduce his bulk. | *Very MP Hungry. Divine brands help with MP costs but reduce his bulk. | ||
*Needs specific team compositions to work well. | *Needs specific team compositions to work well. | ||
| + | *Has no [[Null Mortal]]. Consider a [[Tetraja]] transfer. | ||
| + | *His only niche is AoE damage reduction—he provides nothing else in terms of damage or further T2 support. Most T1 teams come with enormous amounts of [[reverse damage reduction]], rendering him near useless. | ||
| + | |||
|notes= | |notes= | ||
| − | *You still receive | + | *You still receive 1.5x damage from open weaknesses. |
*Due to the way [[Law of Hell]] is coded, it will also deny bonus turns gained from a Crit if the attacked demon has a Physical weakness. This ironically makes [[Slime]] a great partner for him, as Slime has six open weaknesses including Phys. | *Due to the way [[Law of Hell]] is coded, it will also deny bonus turns gained from a Crit if the attacked demon has a Physical weakness. This ironically makes [[Slime]] a great partner for him, as Slime has six open weaknesses including Phys. | ||
| + | *Law of Hell will also deny the bonus turn of [[Remnants]] if the attacked demon has a weakness to the element used. | ||
*Needs specific team compositions to work well. | *Needs specific team compositions to work well. | ||
| + | **He's especially a great partner for [[Rahab]] in the Tournament gamemode, where Orcus' bonus turn null and Rahab's incredible defense against weakpoints means demons without RDR struggle to significantly damage them. This team was used to win the first season of Tournament by player OneSpace. | ||
| + | |||
| + | |pairwith= | ||
| + | * {{DemonIcon|Rahab|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
| Line 72: | Line 82: | ||
{{DemonBuild | {{DemonBuild | ||
|use=Great Wall of Hell | |use=Great Wall of Hell | ||
| − | |archetype= | + | |archetype=Yellow |
|skill1=Lunar Downfall | |skill1=Lunar Downfall | ||
|skill2=Recarmdra | |skill2=Recarmdra | ||
Latest revision as of 23:48, 26 September 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| C | D | D | B | ||||
| Pros |
|
||||||
| Cons |
|
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| Notes |
|
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| Synergies | |||||||
PvE Builds
PvP Builds
Archetype(s)
- Yellow: Discounted Nocturne for defensive buff control.
- Teal: Null Phys to protect him from non-piercing phys attacks especially those from the likes of Kartikeya to stop him from crit passing.
Skill Transfers
Support skills to maintain his support role.
Support skills:
- Auto skills: Provides buff control.
- Lunar Prosperity/Downfall: Similar to Autos but 2 in 1. Only Lunar as he is extremely slow not giving much value to the Solar skills.
- Epitome of Fortitude: Gives him additional HP and crit resistance.
- Epitome of Endurance: Additional HP while reducing team speed for slower team builds.
- Wild Instinct: Highest crit resistance skill.
- Recarmdra: Revives the team in a pinch.
- Samrecarm: Revives a single teammate if needed.
- Wild Guess: Early game/budget option.
- Recarm: Early game/budget option.
Other/Misc. skills:
- Enduring Soul/+: Adds survivability.
- Null Charm/Bind: Allows him to cast his buff skills.
Brands
- Stat priorities: HP%
- Life: Adds more bulk.
- Ward: Protects him from ailments for 3 turns.
- Guard/Shield: Gives him more Phys/Mag DEF.
Mitama
- VIT (20): Boosts his bulk.
- LUK (20): Decreases his chances of being crit.
Build(s)
| Great Wall of Hell | |||
|---|---|---|---|
| Transferred Skills | Notes:
This build is great for Midrange and slow bulky teams. Pair with slime for a ton of AOE and random damage reduction, protecting your teammates from devasting sweeping attacks. | ||
| Lunar Downfall | Recarmdra | ||
| Infused Mitama | |||
| Vi 20 Lu 20 | |||
| Brands | |||
| Life + Ward with HP% | |||
| Target Stats | |||
| - | |||