Difference between revisions of "Chaos Hero/Builds"
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| − | *[[Power-Hungry Sou]] provides him with Fire and Dark Pierce, a 50% boost to his Max HP, a 1-count removal of [[Spirit Chains of Intimidation]] and [[Indignation]] effect, and lets his team start the battle with 1 count of [[Fortify]]. Three times per turn, he will allow his team to use their skills without consuming a Press Turn Icon while they have at least 1 count of Fortify applied on themselves. To cement himself as a staple on any Magic-based team, he | + | *[[Power-Hungry Sou]] provides him with Fire and Dark Pierce, a 50% boost to his Max HP, a 1-count removal of [[Spirit Chains of Intimidation]] and [[Indignation]] effect, and lets his team start the battle with 1 count of [[Fortify]]. Three times per turn, he will allow his team to use their skills without consuming a Press Turn Icon while they have at least 1 count of Fortify applied on themselves. To cement himself as a staple on any Magic-based team, he offers 35% Magic [[reverse damage reduction]] while he is alive. |
*His Order Crest: Chaos applies 3 counts of [[Decay]] and Rakunda+ on all enemies, followed by 4 25BP hits of Dark Magic damage on all enemies. This will fire off at the start of his own team's turn and whenever he uses his actives three times. | *His Order Crest: Chaos applies 3 counts of [[Decay]] and Rakunda+ on all enemies, followed by 4 25BP hits of Dark Magic damage on all enemies. This will fire off at the start of his own team's turn and whenever he uses his actives three times. | ||
**This Decay effect neutralizes a T2 [[Nuwa]] and [[Heroine]] team as they will add 3 counts of Fortify when a T1 Chaos Hero's turn starts. Because it's Dark damage, it can lead to activating [[Metatron M]]'s [[Sinister Malice]], allowing for faster PvE wave clears or to employ a semi-T0 PvP strategy. | **This Decay effect neutralizes a T2 [[Nuwa]] and [[Heroine]] team as they will add 3 counts of Fortify when a T1 Chaos Hero's turn starts. Because it's Dark damage, it can lead to activating [[Metatron M]]'s [[Sinister Malice]], allowing for faster PvE wave clears or to employ a semi-T0 PvP strategy. | ||
*Has the Demon Buddy system, which allows him to swap between two different Elemental attacks on the go: | *Has the Demon Buddy system, which allows him to swap between two different Elemental attacks on the go: | ||
**Summon: Quetzalcoatl does a Magic-based 120BP Fire attack that applies 2 counts of Corrosion and removes 3 counts of Malice on one enemy, then proceeds to hit the same enemy again with a 200BP hit while restoring 2MP and applying 1 count of Fortify to Chaos Hero. The MP recovery is wonderful for offsetting the MP cost of this skill so that reaching the MP required for his second active is more feasible, and keeping his Fortify active so that he benefits from his Press Turn retention effect. | **Summon: Quetzalcoatl does a Magic-based 120BP Fire attack that applies 2 counts of Corrosion and removes 3 counts of Malice on one enemy, then proceeds to hit the same enemy again with a 200BP hit while restoring 2MP and applying 1 count of Fortify to Chaos Hero. The MP recovery is wonderful for offsetting the MP cost of this skill so that reaching the MP required for his second active is more feasible, and keeping his Fortify active so that he benefits from his Press Turn retention effect. | ||
| − | **Has the hardest hitting AOE nuke in the game with his second active, being Summon Daisoujou, with a 50 BP AOE starter that applies 2 counts of Corrosion, removes 3 counts of Malice and casts | + | **Has the hardest hitting AOE nuke in the game with his second active, being Summon Daisoujou, with a 50 BP AOE starter that applies 2 counts of Corrosion, removes 3 counts of Malice and casts Rakunda+ after which he deletes the enemies with a '''300 BASE POWER AOE ATTACK.''' |
| + | **Despite the high cost of Daisoujou, it can be lowered to just 8 MP through P1 and maxing its skill levels and is made easier to activate due to Quetzalcoatl's MP refund and given the proper MP battery teammate support. With the right support, he can use it on his second or even first turn to act. | ||
*His kit makes him a giant middle finger to [[Vanitas]] given his ludicrous reverse damage reduction to Magic just for existing, and all of his skills removing Malice. No Vanitas is tanky enough to take this much punishment, especially with an allied [[Hakumen no Mono]]. | *His kit makes him a giant middle finger to [[Vanitas]] given his ludicrous reverse damage reduction to Magic just for existing, and all of his skills removing Malice. No Vanitas is tanky enough to take this much punishment, especially with an allied [[Hakumen no Mono]]. | ||
**He also exists as the perfect neutralizer to [[Inanna]], as he not only removes her innate Magic damage reduction but will also allow his teammates to ignore her bonus turn denial aura. | **He also exists as the perfect neutralizer to [[Inanna]], as he not only removes her innate Magic damage reduction but will also allow his teammates to ignore her bonus turn denial aura. | ||
Revision as of 08:27, 17 August 2025
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
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| PVE | PVP | Offense | Defense | Tournament | |||
| A | S | S | S | ||||
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