Difference between revisions of "Skull Knight/Builds"

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(Added additional cons for SK)
(Dropped Def rating to 8, added cons about his crappy AI)
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<section begin=tierentry />{{TierData|demon=Skull Knight|pvebest1=Purple|pvebest2=Teal|pvpbest1=Teal|pvpbest2=Purple
 
<section begin=tierentry />{{TierData|demon=Skull Knight|pvebest1=Purple|pvebest2=Teal|pvpbest1=Teal|pvpbest2=Purple
 
|pve=8
 
|pve=8
|offensive=8.5|defensive=9
+
|offensive=8.5|defensive=8
 
|pro=
 
|pro=
 
*'''Demons die when they are killed''' by [[Sword of Actuation]], unable to be revived. This makes him a powerful counter to Revive team/strats.
 
*'''Demons die when they are killed''' by [[Sword of Actuation]], unable to be revived. This makes him a powerful counter to Revive team/strats.
*[[Sword of Actuation]] has a ridiculously low MP cost at max level (5 MP) - Even without Panels it can be cast Turn 1 with War Brands. Panel 2 further reduces it to 4 MP, allowing it to be cast twice on Turn 1.
+
*[[Sword of Actuation]] has a ridiculously low MP cost at max level (5 MP) - Even without Panels it can be cast Turn 1 with War Brands. Panel 2 further reduces it to 4 MP, allowing it to be cast twice on Turn 1 regardless of brands.
 
*[[Foe of Demons]] defensively buffs your team at the start of your opponent's turn, increasing your odds of surviving.
 
*[[Foe of Demons]] defensively buffs your team at the start of your opponent's turn, increasing your odds of surviving.
 
*[[Repel Phys]] in Teal makes him a good partner for [[Alilat]] and [[Atavaka]].
 
*[[Repel Phys]] in Teal makes him a good partner for [[Alilat]] and [[Atavaka]].
 
|con=
 
|con=
 
*Difficult to boost [[Sword of Actuation]] further due to it being Almighty Phys.
 
*Difficult to boost [[Sword of Actuation]] further due to it being Almighty Phys.
 +
*Has AI issues when used on defense - AI will target demons with high HP instead of trying to finish off demons with [[Sword of Actuation]].
 
*Requires a good team setup around him to truly shine. His PVP rating drops if he is not paired with optimal teammates.
 
*Requires a good team setup around him to truly shine. His PVP rating drops if he is not paired with optimal teammates.
 
*Middling AGI makes him slightly awkward to fit in fast or slow teams.
 
*Middling AGI makes him slightly awkward to fit in fast or slow teams.

Revision as of 22:38, 1 June 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Skull Knight.jpg Skull Knight
Purple Teal Teal Purple 8 8.5 8
Pros
  • Demons die when they are killed by Sword of Actuation, unable to be revived. This makes him a powerful counter to Revive team/strats.
  • Sword of Actuation has a ridiculously low MP cost at max level (5 MP) - Even without Panels it can be cast Turn 1 with War Brands. Panel 2 further reduces it to 4 MP, allowing it to be cast twice on Turn 1 regardless of brands.
  • Foe of Demons defensively buffs your team at the start of your opponent's turn, increasing your odds of surviving.
  • Repel Phys in Teal makes him a good partner for Alilat and Atavaka.
Cons
  • Difficult to boost Sword of Actuation further due to it being Almighty Phys.
  • Has AI issues when used on defense - AI will target demons with high HP instead of trying to finish off demons with Sword of Actuation.
  • Requires a good team setup around him to truly shine. His PVP rating drops if he is not paired with optimal teammates.
  • Middling AGI makes him slightly awkward to fit in fast or slow teams.

PvE Builds

PvP Builds