Difference between revisions of "Pale Rider/Builds"

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(Role Summary)
(Role Summary: overhauling the bullet points (too long and lacking a few things))
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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
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|-
<section begin=tierentry />{{TierData|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Yellow|pvpbest2=Teal
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<section begin=tierentry />{{TierData|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvpbest1=Yellow|pvpbest2=Teal
 
|pve=5
 
|pve=5
 
|offensive=8|defensive=8
 
|offensive=8|defensive=8
 
|pro=
 
|pro=
 
*Very good in [[Ailment Team]], as [[Pestilence]] will kill any enemy after 2 turns! This is very important as Ailment Teams struggle to build demons combining high damage, ailment rates and speed (they want to go first).
 
*Very good in [[Ailment Team]], as [[Pestilence]] will kill any enemy after 2 turns! This is very important as Ailment Teams struggle to build demons combining high damage, ailment rates and speed (they want to go first).
*Good synergy with a set-up based sweeper [[Nergal]]. Nergal helps to remove any barriers and poison in turn triggers his own [[Meslamtaea]] passive.
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*Good synergy with ailment-sweeper [[Nergal]] (they complete each other).
*Very effective as a random PVP defense to catch teams without ailment cleanse.
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*Very effective in PVP Defense, catch teams without ailment cleanse.
*Gains the strongest debuff [[Debilitate]] in Yellow, letting him double as a debuffer.
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*Excellent in Targetted PVP Offense for Sunday last PVP hour: killing teams fast during the last hour is important, and Pale Rider kills in 2 turns.
 +
*Gains the strongest debuff [[Debilitate]] in Yellow.
 
|con=
 
|con=
*Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
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*Ailments generally fall flat in late PvE because of inflated enemy stats
*Hard countered by Ailment Cleansers like [[Daisoujou]] or [[Kinmamon]] in PVP.
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*Hard countered by Ailment Cleansers like [[Daisoujou]] in PVP.
 
*[[Pestilence]] only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
 
*[[Pestilence]] only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
*Requires a specific team built around him to really work.
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*Panels 1 and 2 don't contribute to the Ailment build.
*P1 and P2 don't contribute to the Ailment build.
 
*Not obtainable through the general gem banner or the summon files.
 
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
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Revision as of 15:54, 7 June 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Pale Rider.jpg Pale Rider
Teal Purple Yellow Teal 5 8 8
Pros
  • Very good in Ailment Team, as Pestilence will kill any enemy after 2 turns! This is very important as Ailment Teams struggle to build demons combining high damage, ailment rates and speed (they want to go first).
  • Good synergy with ailment-sweeper Nergal (they complete each other).
  • Very effective in PVP Defense, catch teams without ailment cleanse.
  • Excellent in Targetted PVP Offense for Sunday last PVP hour: killing teams fast during the last hour is important, and Pale Rider kills in 2 turns.
  • Gains the strongest debuff Debilitate in Yellow.
Cons
  • Ailments generally fall flat in late PvE because of inflated enemy stats
  • Hard countered by Ailment Cleansers like Daisoujou in PVP.
  • Pestilence only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
  • Panels 1 and 2 don't contribute to the Ailment build.

PvE Builds

PvP Builds