Difference between revisions of "Pale Rider/Builds"

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(Role Summary)
(Phrasing edits)
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<section begin=tierentry />{{TierData|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Purple
 
<section begin=tierentry />{{TierData|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Purple
 
|pve=5
 
|pve=5
|offensive=6|defensive=4
+
|offensive=7|defensive=7
 
|pro=
 
|pro=
*Really good in ailment team, if poison sticks in enemy turn
+
*Very good in ailment teams, as [[Pestilence]] will kill any enemy after 2 turns, no questions asked.
*Good Magic Stat
+
*Perfect synergy with [[Nergal]]. Nergal helps to remove any barriers and ensures [[Plague]]'s poison can land via Weak, which in turn triggers his own [[Meslamtaea]] passive.
 +
*Very effective as a random PVP defense to catch teams without ailment cleanse.
 +
*Decent magic stat means lets him deal damage while his targets are incapacitated.
 
|con=
 
|con=
*Same as other Riders, kinda useless in late/end PvE due to inflated Stats
+
*Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
*Again, Enemy Cleanser makes him useless in PvP, unless you can kill him before ailmenting
+
*Hard countered by Ailment Cleansers like [[Daisoujou]] or [[Kinmamon]] in PVP.
 +
*[[Pestilence]] only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
 +
*Requires a specific team built around him to really work.
 +
*P1 and P2 don't contribute to the Ailment build.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
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Revision as of 10:39, 23 January 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Pale Rider.jpg Pale Rider
Teal Purple Purple 5 7 7
Pros
  • Very good in ailment teams, as Pestilence will kill any enemy after 2 turns, no questions asked.
  • Perfect synergy with Nergal. Nergal helps to remove any barriers and ensures Plague's poison can land via Weak, which in turn triggers his own Meslamtaea passive.
  • Very effective as a random PVP defense to catch teams without ailment cleanse.
  • Decent magic stat means lets him deal damage while his targets are incapacitated.
Cons
  • Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
  • Hard countered by Ailment Cleansers like Daisoujou or Kinmamon in PVP.
  • Pestilence only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
  • Requires a specific team built around him to really work.
  • P1 and P2 don't contribute to the Ailment build.

PvE Builds

PvP Builds