Difference between revisions of "Orcus/Builds"

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! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierData|demon=Orcus|pvebest1=Teal|pvebest2=Yellow|pvebest3=|pvpbest1=Yellow|pvpbest2=Teal
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<section begin=tierentry />{{TierListData|demon=Orcus|pvebest1=Yellow|pvpbest1=Yellow
|pve=7
+
|pve=C
|offensive=8|defensive=8
+
|offensive=D|defensive=D
 +
|democPrelim=1
 +
|democBoss=1
 
|pro=
 
|pro=
*Very good bulk and survivability thanks to [[Hell's Gate]] providing AOE reduction.
+
*[[Law of Hell]] denies bonus turns when weaknesses are struck, while [[Hell's Gate]] grants AOE damage reduction for each open weakness. This eliminates the need to cover weaknesses for all your demons, allowing them to inherit more valuable transfer skills like [[Epitome of Fortitude]], [[Recarmdra]], [[Auto-Tarunda]] etc.
*[[Law of Hell]] and [[Hell's Gate]] pair well with demons with multiple weakness like [[Asherah]] and [[Hecatoncheires]]. Not only does it save them a transfer slot for covering weakness, it also provides the team additional AOE reduction.
+
*Good buff control with [[War Cry]] and [[Nocturne]] in Yellow.
*Very good buff control with innate [[War Cry]] and [[Nocturne]] in Yellow.
+
*Panel 4 offers great bulk, something he desperately needed.
*[[Law of Hell]] eliminates his need to cover weaknesses. This allows him to further support the team through transfers like [[Samarecarm]], [[Recarmdra]], [[Auto-Tarunda]] etc.
+
*Stacks massive damage reduction, working as a stall tank with [[Demeter]].
 +
*Gets better and better the more [[attribute affinity down]] demons are released.
 
|con=
 
|con=
*You will still receive extra damage from open weaknesses.
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*[[Hell's Gate]] damage reduction does not apply to single target attacks.
*[[Law of Hell]] only works on AOE damage. Single target skills will still hurt especially if they hit weakness.
+
*Very MP Hungry. Divine brands help with MP costs but reduce his bulk.
*Very MP Hungry, Divines help with the MP costs but in turn reduce his bulk.
+
*Needs specific team compositions to work well.
 +
*Has no [[Null Mortal]]. Consider a [[Tetraja]] transfer.
 +
|notes=
 +
*You still receive 1.5x damage from open weaknesses.
 +
*Due to the way [[Law of Hell]] is coded, it will also deny bonus turns gained from a Crit if the attacked demon has a Physical weakness. This ironically makes [[Slime]] a great partner for him, as Slime has six open weaknesses including Phys.
 +
*Law of Hell will also deny the bonus turn of [[Remnants]] if the attacked demon has a weakness to the element used.
 
*Needs specific team compositions to work well.
 
*Needs specific team compositions to work well.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
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== PvP Builds ==
 
== PvP Builds ==
 +
===Archetype(s)===
 +
* Yellow: Discounted Nocturne for defensive buff control.
 +
* Teal: Null Phys to protect him from non-piercing phys attacks especially those from the likes of Kartikeya to stop him from crit passing.
 +
 +
===Skill Transfers===
 +
Support skills to maintain his support role.
 +
 +
Support skills:
 +
* Auto skills: Provides buff control.
 +
* Lunar Prosperity/Downfall: Similar to Autos but 2 in 1. Only Lunar as he is extremely slow not giving much value to the Solar skills.
 +
* Epitome of Fortitude: Gives him additional HP and crit resistance.
 +
* Epitome of Endurance: Additional HP while reducing team speed for slower team builds.
 +
* Wild Instinct: Highest crit resistance skill.
 +
* Recarmdra: Revives the team in a pinch.
 +
* Samrecarm: Revives a single teammate if needed.
 +
* Wild Guess: Early game/budget option.
 +
* Recarm: Early game/budget option.
 +
 +
Other/Misc. skills:
 +
* Enduring Soul/+: Adds survivability.
 +
* Null Charm/Bind: Allows him to cast his buff skills.
 +
 +
===Brands===
 +
*Stat priorities: HP%
 +
* Life: Adds more bulk.
 +
* Ward: Protects him from ailments for 3 turns.
 +
* Guard/Shield: Gives him more Phys/Mag DEF.
 +
 +
===Mitama===
 +
# VIT (20): Boosts his bulk.
 +
# LUK (20): Decreases his chances of being crit.
 +
 +
===Build(s)===
 +
 +
{{DemonBuild
 +
|use=Great Wall of Hell
 +
|archetype=Yellow
 +
|skill1=Lunar Downfall
 +
|skill2=Recarmdra
 +
|stmitama=
 +
|mamitama=
 +
|vimitama=20
 +
|agmitama=
 +
|lumitama=20
 +
|brands=Life + Ward with HP%
 +
|lvreq=
 +
|hpreq=
 +
|mdefreq=
 +
|matkreq=
 +
|pdefreq=
 +
|patkreq=
 +
|acreq=
 +
|evreq=
 +
|buildnotes=This build is great for Midrange and slow bulky teams. Pair with slime for a ton of AOE and random damage reduction, protecting your teammates from devasting sweeping attacks.
 +
}}

Latest revision as of 11:32, 17 February 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Orcus.jpg Orcus
Yellow Yellow C D D
Pros
  • Law of Hell denies bonus turns when weaknesses are struck, while Hell's Gate grants AOE damage reduction for each open weakness. This eliminates the need to cover weaknesses for all your demons, allowing them to inherit more valuable transfer skills like Epitome of Fortitude, Recarmdra, Auto-Tarunda etc.
  • Good buff control with War Cry and Nocturne in Yellow.
  • Panel 4 offers great bulk, something he desperately needed.
  • Stacks massive damage reduction, working as a stall tank with Demeter.
  • Gets better and better the more attribute affinity down demons are released.
Cons
  • Hell's Gate damage reduction does not apply to single target attacks.
  • Very MP Hungry. Divine brands help with MP costs but reduce his bulk.
  • Needs specific team compositions to work well.
  • Has no Null Mortal. Consider a Tetraja transfer.
Notes
  • You still receive 1.5x damage from open weaknesses.
  • Due to the way Law of Hell is coded, it will also deny bonus turns gained from a Crit if the attacked demon has a Physical weakness. This ironically makes Slime a great partner for him, as Slime has six open weaknesses including Phys.
  • Law of Hell will also deny the bonus turn of Remnants if the attacked demon has a weakness to the element used.
  • Needs specific team compositions to work well.

PvE Builds

PvP Builds

Archetype(s)

  • Yellow: Discounted Nocturne for defensive buff control.
  • Teal: Null Phys to protect him from non-piercing phys attacks especially those from the likes of Kartikeya to stop him from crit passing.

Skill Transfers

Support skills to maintain his support role.

Support skills:

  • Auto skills: Provides buff control.
  • Lunar Prosperity/Downfall: Similar to Autos but 2 in 1. Only Lunar as he is extremely slow not giving much value to the Solar skills.
  • Epitome of Fortitude: Gives him additional HP and crit resistance.
  • Epitome of Endurance: Additional HP while reducing team speed for slower team builds.
  • Wild Instinct: Highest crit resistance skill.
  • Recarmdra: Revives the team in a pinch.
  • Samrecarm: Revives a single teammate if needed.
  • Wild Guess: Early game/budget option.
  • Recarm: Early game/budget option.

Other/Misc. skills:

  • Enduring Soul/+: Adds survivability.
  • Null Charm/Bind: Allows him to cast his buff skills.

Brands

  • Stat priorities: HP%
  • Life: Adds more bulk.
  • Ward: Protects him from ailments for 3 turns.
  • Guard/Shield: Gives him more Phys/Mag DEF.

Mitama

  1. VIT (20): Boosts his bulk.
  2. LUK (20): Decreases his chances of being crit.

Build(s)

Great Wall of Hell
ArchYellow.png Transferred Skills Notes:

This build is great for Midrange and slow bulky teams. Pair with slime for a ton of AOE and random damage reduction, protecting your teammates from devasting sweeping attacks.

Lunar Downfall Recarmdra
Infused Mitama
Vi 20 Lu 20
Brands
Life + Ward with HP%
Target Stats
-