Mara/Builds

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Revision as of 13:53, 16 December 2020 by Safire (talk | contribs) (Role Summary: Mara is much more relevant with introduction of hells park and ag2 higher bosses.)
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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Mara.jpg Mara
Purple Purple 5 2 2 3 5
Pros
  • Only fuseable source of Phys Pierce.
  • High STR and LUK means he will hit hard and crit often.
  • Hell Thrust is very strong against bosses and in Democalypse, especially if he is Panel 3.
  • A requirement in Phys PvE teams with Zaou-Gongen to pound through waves and bosses. Such as AG2 boss rush and Hells Park 91-99.
  • Meme
Cons
  • Ice Weakness and non-existent bulk makes him go limp at the sight of Ice skills.
  • High MP costs give Mara a big refractory period.
  • Expensive to fuse, will quickly blow through your Magnetite reserves.
  • Requires damage boost transfer to supplement his damage.
  • Middling AGI means he will have accuracy issues and occasionally miss the hole. Also doesn't slot into Intimidating Stance teams well as a result.
  • Due to Mara having no single target besides his regular thrust, Anti-Pierce units like Rama, Alilat and Atavaka are a turn off.
Notes -

PvE Builds

PvP Builds