Difference between revisions of "Mara/Builds"

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m (added Atavaka to all summaries mentioning Alilat. Thanks Sega.)
(Role Summary: downed to 4 in PVP)
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<section begin=tierentry />{{TierData|demon=Mara|pvebest1=Purple|pvpbest1=Purple
 
<section begin=tierentry />{{TierData|demon=Mara|pvebest1=Purple|pvpbest1=Purple
 
|pve=7
 
|pve=7
|offensive=5|defensive=5
+
|offensive=4|defensive=4
 
|pro=*Only fuseable source of Phys '''Pierce'''.
 
|pro=*Only fuseable source of Phys '''Pierce'''.
 
*High STR and LUK means he will hit '''hard''' and crit often.
 
*High STR and LUK means he will hit '''hard''' and crit often.

Revision as of 03:37, 4 April 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Mara.jpg Mara
Purple Purple 7 4 4
Pros
  • Only fuseable source of Phys Pierce.
  • High STR and LUK means he will hit hard and crit often.
  • Hell Thrust is very strong against bosses and in Democalypse, especially if he is P3.
  • Meme
Cons
  • Ice Weakness and non-existent bulk makes him go limp at the sight of Ice skills.
  • High MP costs give Mara a big refractory period.
  • Expensive to fuse, will quickly blow through your Magnetite reserves.
  • Requires damage boost transfer to supplement his damage.
  • Middling AGI means he will have accuracy issues and occasionally miss the hole. Also doesn't slot into Intimidating Stance teams well as a result.
  • Due to mara having no single target besides his thrust attack, Anti-Pierce units like Rama, Alilat and Atavaka are a turn off.

PvE Builds

PvP Builds