Difference between revisions of "Mara/Builds"
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− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
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− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Mara|pvebest1=Purple|pvpbest1=Purple |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=F|defensive=F |
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*Requires damage boost transfers to '''supplement''' his damage. | *Requires damage boost transfers to '''supplement''' his damage. | ||
*Middling AGI means he will have accuracy issues and occasionally '''miss the hole'''. Also doesn't '''slot into''' [[Intimidating Stance]] teams well as a result. | *Middling AGI means he will have accuracy issues and occasionally '''miss the hole'''. Also doesn't '''slot into''' [[Intimidating Stance]] teams well as a result. | ||
− | *Due to Mara having no single-target attack besides his regular '''thrust''', Anti-Pierce units like [[ | + | *Due to Mara having no single-target attack besides his regular '''thrust''', Anti-Pierce units like [[Metatron]], [[Kalki]] and [[Demiurge]] '''are a turn off'''. |
+ | *Random target skills are a liability against Demeter, and '''my lawyer has advised not to continue this joke'''. | ||
|notes= | |notes= | ||
*A staple of Phys PvE teams with [[Zaou-Gongen]] to '''pound''' through waves and bosses (such as in AG2 Boss Rush and Hells Park 91-99), as Auto-Charge is an incredibly powerful effect. | *A staple of Phys PvE teams with [[Zaou-Gongen]] to '''pound''' through waves and bosses (such as in AG2 Boss Rush and Hells Park 91-99), as Auto-Charge is an incredibly powerful effect. |
Revision as of 09:53, 31 October 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Mara |
B | F | F | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
Archetype(s)
- Purple: Phys Pierce to break through NDRs.
Skill Transfers
Damage boosters to allow Mara to dish out tons of damage. Accuracy Boosters to boost his shaky accuracy.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier
- Butcher: Boosts damage for Hell Thrust & Titanomachia.
- Epitome of Carnage: Boosts Phys damage + crit rate.
- Phys Boost/Serial Killer: Early game/budget option.
Accuracy Boosters:
- Great Aim: The highest accuracy modifier.
- Epitome of Aggression: Accuracy boost + ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Resist Ice/Null Ice: To cover his weakness.
Brands
- Stat priorities: Phys ATK%, Phys AC%
- War: Boosts his damage.
- Divine: Allows Mara to cast Hell Thrust and Titanomachia consistently.
- Aim: Boosts his accuracy.
Mitama
- STR (20): Boosts damage output.
- AGI (20): Boosts team speed and his accuracy.
- LUK (10): Increases his chances of landing hits.
Build(s)
Thrust King | |||
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Transferred Skills | Notes:
P3 Mara is an accessible boss killer that can melt HP bars with ease. Pair him with P3 Zaou or use in a Hell Gongen team to gain crits alongside his Charge granted from P3. Charge + Rebellion allows Mara to blow his load on a 2nd Thrust to decimate bosses or Titanomachia to sweep. Use Templar Dragon for more Charge damage if needed. | ||
Butcher | Phys Amp | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War/Divine + Aim with Phys ATK% | |||
Target Stats | |||
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