Difference between revisions of "Kiwami/Siegfried"

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(Encounter)
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|d1=Garuda|d2=Nekomata A|d3=Quetzalcoatl|d4=Alice
||s1=Resist Ice|s1b=Dodge|s2=Resist Elec|s2b=Blood Rush|s3=Samarecarm|s3b=Evade|s4=Zionga L|s4b=Endure/Damage Boost
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Latest revision as of 08:25, 21 August 2021

Overview

Encounter

Wave 1

Mad Gasser Nue


Kiwami-sieg-mad gasser.jpg Kiwami-sieg-nue.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Mad Gasser - - - - - Wk Rs
Nue - - - Rs Wk - -
Battle Speed 17550

Wave 2

Horus Siegfried Scathach


Kiwami-sieg-horus.jpg Kiwami-sieg-siegfried.jpg Kiwami-sieg-scathach.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Horus Rs - - - - Rp Wk
Siegfried Dr - - - - - -
Scathach - - - Wk Nu Rs -
Battle Speed 20166

Strategy

  • Uses Skills randomly with no set pattern.
  • Going first is critical
  • Buff Control is key
  • General strategy is going dodge on your team with Sukukaja and Sukunda up

Teams proven to work

DX2-Eileen

ST/Dodge Dodge Dodge/Revive ST Damage/Dodge
Garuda.jpg Garuda Nekomata A.jpg Nekomata A Quetzalcoatl.jpg Quetzalcoatl Alice.jpg Alice
Resist Ice Resist Elec Samrecarm Zionga L
Dodge Blood Rush Evade Endure / Damage Boost

Alice can be replaced by Susano-o, Surt or the likes

Ideally you want a team with 40% Dodge base before buffs/debuffs. You also want only magical damage dealers. Garuda has a nice dodge and can deal consistent Force damage each turn and Fog Breath as needed while Alice/Surt/Susano/etc. work the enemies down. As its a dodge based team heals are not required and instead we opt for more revives just encase. Keep buff/debuffs going at all times especially Sukunda/Sukukaja.