Difference between revisions of "Kiwami/Lilith"

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(Teams proven to work)
(Lord BARONg)
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**Anyone with [[Null Charm]] and either [[Prayer]] or [[Mecharmdi]]. Needs Divine Brands.
 
**Anyone with [[Null Charm]] and either [[Prayer]] or [[Mecharmdi]]. Needs Divine Brands.
 
*There is no requirements on MATK or PATK on your attackers, your demons can be as weak as possible.
 
*There is no requirements on MATK or PATK on your attackers, your demons can be as weak as possible.
*Hecatoncheires needs 35% ACC if you don't want him to miss target.
+
*Hecatoncheires needs 35% ACC if you don't want him to miss target. Else, simply don't attack with him.
 
*You need some MDEF so that Barong Dance can heal more than the damage you can take.
 
*You need some MDEF so that Barong Dance can heal more than the damage you can take.
 
*[[Incubus]] and [[Lilith]] drain your MP, it means you don't want to spend MP on your Cleanser except to cast Prayer. And you want to pass turns to get 2 rounds each turn.
 
*[[Incubus]] and [[Lilith]] drain your MP, it means you don't want to spend MP on your Cleanser except to cast Prayer. And you want to pass turns to get 2 rounds each turn.
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*The principle of the fight is simply that [[Barong Dance]] has infinite uses. So as long as you have a setup where the healing isn't lower than the damage '''on average''', the match can last as long as you want.
 
*The principle of the fight is simply that [[Barong Dance]] has infinite uses. So as long as you have a setup where the healing isn't lower than the damage '''on average''', the match can last as long as you want.
 +
*You want to kill Dionysus first. But if you wish Lilith can be a first Target. Do not target Incubus first, unless you have Panel 1 and max Barong Dance, else Lilith will be able to attack twice per turns.

Revision as of 13:05, 18 June 2020

Lilith (June 2020)

Overview

  • TBD

Encounter

Wave 1:

Yaksini Shikome


Kiwami-lilith-yaksini.jpg Kiwami-lilith-shikome.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Yaksini - - - Wk Nu - -
Shikome - Wk - - - Wk Rs
Battle Speed 16200

Wave 2:

Dionysus Lilith Incubus


Kiwami-lilith-dionysus.jpg Kiwami-lilith.jpg Kiwami-lilith-incubus.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Dionysus - Nu Wk Nu - - -
Lilith - Rs Rs Dr Nu Wk Nu
Incubus - - - Wk Rs - -
Battle Speed 18566

Kiwami-lilith-allureplus.jpg Kiwami-lilith-frenzy.jpg Kiwami-lilith-mahamarin.jpg


Strategy

Teams proven to work

Lord BARONg

ArchClear.png Reiko Kashima.jpg Reiko Kashima
Skills
Bufula L
Hamaon L
Brands
Divine
Requirements
900 MDEF
ArchTeal.png Barong.jpg Barong
Skills
Speedster
-
Brands
Divine, Heal
Requirements
>900 MDEF, Some %Heal and %MATK
ArchClear.png Kinmamon.jpg Kinmamon
Skills
Prayer
-
Brands
Divine
Requirements
>1000 MDEF
ArchClear.png Hecatoncheires.jpg Hecatoncheires
Skills
-
-
Requirements
>1000 MDEF
  • Seiran as Dx2 for increased healing from Barong Dance.
  • The only mandatory parts of this comp are:
  • There is no requirements on MATK or PATK on your attackers, your demons can be as weak as possible.
  • Hecatoncheires needs 35% ACC if you don't want him to miss target. Else, simply don't attack with him.
  • You need some MDEF so that Barong Dance can heal more than the damage you can take.
  • Incubus and Lilith drain your MP, it means you don't want to spend MP on your Cleanser except to cast Prayer. And you want to pass turns to get 2 rounds each turn.
  • This battle is Trivial if Barong is Panel 1 and has max level Barong Dance. Else, it may be more difficult, but your victory would not rely much on RNG as long as you don't misplay.


  • The principle of the fight is simply that Barong Dance has infinite uses. So as long as you have a setup where the healing isn't lower than the damage on average, the match can last as long as you want.
  • You want to kill Dionysus first. But if you wish Lilith can be a first Target. Do not target Incubus first, unless you have Panel 1 and max Barong Dance, else Lilith will be able to attack twice per turns.