Difference between revisions of "Gogmagog/Builds"

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== PvE Builds ==
 
== PvE Builds ==
 +
===Archetype(s)===
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* Red: Discounted Muscle Punch for a strong ST nuke skill.
 +
* Teal: Repel Phys to be paired with Alilat/Atavaka/Demiurge to cheese some fights.
 +
 +
===Skill Transfers===
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Damage boosters for Earthquake and Muscle Punch if red. Accuracy boosters to fix his bad hit rate. Support Skills if used primarily for his panels and repel phys
 +
 +
Damage Boosters:
 +
* Phys Amp: Highest Phys damage modifier.
 +
* Epitome of Carnage: Boosts Phys damage and crit rate.
 +
* Phys Survivor: Phys damage modifier + endure.
 +
* Phys Boost: Early game/budget option for Gigantomachia in red.
 +
 +
Accuracy Boosters:
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* Great Aim: Highest accuracy modifier.
 +
* Epitome of Finesse: Boosts accuracy and crit rate.
 +
* Epitome of Aggression: Boosts accuracy + has ailment resistance.
 +
* Good Aim: Early game/budget option.
 +
 +
Support skills:
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* Lydia: Provides passive healing to party members, really good for long boss fights.
 +
* War Cry/Dance, Acid/Fog Breath, Blood Rush, Nocturne: Provides manual buff control
 +
* Recarmdra/Samrecarm: Provides revives in a pinch.
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* -kaja/-nda skills: Early game/budget option.
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* Recarm: Early game/budget option.
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 +
Other/Misc. Skills:
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* Enduring Soul/+: Adds survivability.
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* Phys Pierce (Weak): Provides him Phys Pierce to cast Earthquake and Muscle Punch against demons with NDRs.
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===Brands===
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*Stat priorities: Phys DEF%, HP%
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* Guard: Boosts Phys DEF and Earthquake and Muscle Punch damage.
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* Life: Boosts his bulks.
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* Aim: Boosts his bad accuracy.
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* Ward: Protects him ailments for 3 turns.
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===Mitama===
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# VIT (20): To boost his HP and Phys DEF.
 +
# STR (20): Boosts his Phys DEF.
 +
# LUK (10): Increases his chances of landing crits and his chances of landing hits.
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===Build(s)===
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{{DemonBuild
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|use=Earth Shaker
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|archetype=Red
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|skill1=Epitome of Carnage
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|skill2=Phys Amp
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|stmitama=20
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|mamitama=
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|vimitama=20
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|agmitama=
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|lumitama=
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|brands=Guard x2 with Phys DEF%
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|lvreq=
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|hpreq=
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|mdefreq=
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|matkreq=
 +
|pdefreq=
 +
|patkreq=
 +
|acreq=
 +
|evreq=
 +
|buildnotes= Maxing out on Phys DEF and damage boosters allows Gog to reach astronomical levels of damage especially when powered up by the likes Hell Gongen, Phys Berserk, etc. Red provides him a much stronger ST skill to nuke down a single enemy.
 +
}}
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{{DemonBuild
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|use=Pogmagog
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|archetype=Teal
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|skill1=Lydia
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|skill2=Acid Breath
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|stmitama=20
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|mamitama=
 +
|vimitama=20
 +
|agmitama=
 +
|lumitama=10
 +
|brands=Life + Ward with HP%
 +
|lvreq=
 +
|hpreq=
 +
|mdefreq=
 +
|matkreq=
 +
|pdefreq=
 +
|patkreq=
 +
|acreq=
 +
|evreq=
 +
|buildnotes=Support oriented build. With P2 and/or 3, Gog can make Phys oriented fights more manageable. Transfers can be anything to suit a certain situation.
 +
}}
  
 
== PvP Builds ==
 
== PvP Builds ==

Revision as of 01:34, 21 December 2021

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Gogmagog.jpg Gogmagog
Teal Teal 4 3 3 4 3
Pros
  • Very high bulk, which he can capitalize on thanks to innate Earthquake.
  • Three weaknesses makes him a good partner for Orcus.
  • Less competition for Brands compared to your other demons, as he relies on PDEF for damage.
  • Panels let him play a more support-oriented role, providing team-wide bonuses as long as he is alive.
  • Repel Phys in Teal pairs well with Repel Pierce units such as Atavaka for Phys Anti-Pierce.
Cons
  • Abysmal AGI means he misses. A lot.
  • No innate Pierce.
Notes
  • Single target nukes will still hurt him a lot, especially with bonus damage from exploiting his multiple weaknesses.

PvE Builds

Archetype(s)

  • Red: Discounted Muscle Punch for a strong ST nuke skill.
  • Teal: Repel Phys to be paired with Alilat/Atavaka/Demiurge to cheese some fights.

Skill Transfers

Damage boosters for Earthquake and Muscle Punch if red. Accuracy boosters to fix his bad hit rate. Support Skills if used primarily for his panels and repel phys

Damage Boosters:

  • Phys Amp: Highest Phys damage modifier.
  • Epitome of Carnage: Boosts Phys damage and crit rate.
  • Phys Survivor: Phys damage modifier + endure.
  • Phys Boost: Early game/budget option for Gigantomachia in red.

Accuracy Boosters:

  • Great Aim: Highest accuracy modifier.
  • Epitome of Finesse: Boosts accuracy and crit rate.
  • Epitome of Aggression: Boosts accuracy + has ailment resistance.
  • Good Aim: Early game/budget option.

Support skills:

  • Lydia: Provides passive healing to party members, really good for long boss fights.
  • War Cry/Dance, Acid/Fog Breath, Blood Rush, Nocturne: Provides manual buff control
  • Recarmdra/Samrecarm: Provides revives in a pinch.
  • -kaja/-nda skills: Early game/budget option.
  • Recarm: Early game/budget option.

Other/Misc. Skills:

  • Enduring Soul/+: Adds survivability.
  • Phys Pierce (Weak): Provides him Phys Pierce to cast Earthquake and Muscle Punch against demons with NDRs.

Brands

  • Stat priorities: Phys DEF%, HP%
  • Guard: Boosts Phys DEF and Earthquake and Muscle Punch damage.
  • Life: Boosts his bulks.
  • Aim: Boosts his bad accuracy.
  • Ward: Protects him ailments for 3 turns.

Mitama

  1. VIT (20): To boost his HP and Phys DEF.
  2. STR (20): Boosts his Phys DEF.
  3. LUK (10): Increases his chances of landing crits and his chances of landing hits.

Build(s)

Earth Shaker
ArchRed.png Transferred Skills Notes:

Maxing out on Phys DEF and damage boosters allows Gog to reach astronomical levels of damage especially when powered up by the likes Hell Gongen, Phys Berserk, etc. Red provides him a much stronger ST skill to nuke down a single enemy.

Epitome of Carnage Phys Amp
Infused Mitama
St 20 Vi 20
Brands
Guard x2 with Phys DEF%
Target Stats
-


Pogmagog
ArchTeal.png Transferred Skills Notes:

Support oriented build. With P2 and/or 3, Gog can make Phys oriented fights more manageable. Transfers can be anything to suit a certain situation.

Lydia Acid Breath
Infused Mitama
St 20 Vi 20 Lu 10
Brands
Life + Ward with HP%
Target Stats
-


PvP Builds