Difference between revisions of "Demonee-Ho/Builds"

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*[[Desperate Hit]] deals damage to random enemies at the end of his turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s.
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*[[Desperate Hit]] deals damage to random enemies at the end of his team's turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s.
 
*[[Desperate Hit]] deals Almighty (Physical) damage, which can currently be negated only by [[Lord of the Dead]] and [[Hawk of Light]].
 
*[[Desperate Hit]] deals Almighty (Physical) damage, which can currently be negated only by [[Lord of the Dead]] and [[Hawk of Light]].
 
*[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
 
*[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.

Revision as of 13:55, 13 December 2022

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Demonee-Ho.jpg Demonee-Ho
Yellow Purple Purple Yellow 2 2 2 1 1
Pros
  • Desperate Hit deals damage to random enemies at the end of his team's turn. This is great for cleaning up lone surviving targets and/or breaking Endures.
  • Desperate Hit deals Almighty (Physical) damage, which can currently be negated only by Lord of the Dead and Hawk of Light.
  • Iron Judgement deals Piercing Physical damage with a high chance to Bind, helping him land Desperate Hit shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
Cons
  • Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
  • Fairly mediocre stats.
  • Iron Judgement has unimpressive Base Power.
  • Does not have natural Pierce. This can cause issues with his AI attacking into Tetra Shift and/or Physical NDR when out of MP.
Notes
  • If you went first, Desperate Hit will trigger before opposing "end of turn" chain effects (like those from Nebiros and/or Hecate), giving you one last chance to clean up before they kick in.
  • If Charge or Rebellion is activated before the end of the turn, the effect will carry over to Desperate Hit. It will consume the buff after the attack though!

PvE Builds

PvP Builds