Difference between revisions of "Demonee-Ho/Builds"

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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
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<section begin=tierentry /><re.Match object; span=(18973, 20218), match='{{TierDataBeta|demon=Demonee-Ho|pvebest1=Yellow|p><section end=tierentry />
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<section begin=tierentry />{{TierDataBeta|demon=Demonee-Ho|pvebest1=Yellow|pvpbest1=Purple|pvpbest2=Yellow
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|pve=2
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|offensive=2|defensive=2
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|pro=
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*[[Desperate Hit]] deals damage to random enemies at the end of his turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s.
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*[[Desperate Hit]] deals Almighty (Phys) damage, which cannot be negated whatsoever.
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*[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
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|con=
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*Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
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*Fairly mediocre stats
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*[[Iron Judgement]] has unimpressive Base Power.
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*Does not have natural Pierce. This can cause issues with his AI attacking into [[Tetra Shift]] and/or Physical NDR when out of MP.
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|notes=
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*As he is naturally faster than both [[Hecate]] and [[Nebiros]], [[Desperate Hit]] will trigger before their chain effects, giving you one last chance to clean up before their passives kick in.
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*If [[Charge]] or [[Rebellion]] is activated before the end of the turn, the effect will carry over to [[Desperate Hit]]. It will consume the buff though!
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}}<section end=tierentry />
 
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Revision as of 09:16, 26 September 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Demonee-Ho.jpg Demonee-Ho
Yellow Purple Yellow 2 2 2 - -
Pros
  • Desperate Hit deals damage to random enemies at the end of his turn. This is great for cleaning up lone surviving targets and/or breaking Endures.
  • Desperate Hit deals Almighty (Phys) damage, which cannot be negated whatsoever.
  • Iron Judgement deals Piercing Physical damage with a high chance to Bind, helping him land Desperate Hit shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
Cons
  • Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
  • Fairly mediocre stats
  • Iron Judgement has unimpressive Base Power.
  • Does not have natural Pierce. This can cause issues with his AI attacking into Tetra Shift and/or Physical NDR when out of MP.
Notes
  • As he is naturally faster than both Hecate and Nebiros, Desperate Hit will trigger before their chain effects, giving you one last chance to clean up before their passives kick in.
  • If Charge or Rebellion is activated before the end of the turn, the effect will carry over to Desperate Hit. It will consume the buff though!

PvE Builds

PvP Builds