Bayonetta☆/Builds

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Revision as of 00:38, 5 August 2022 by BillyFiend (talk | contribs) (Role Summary)
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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Bayonetta☆.jpg Bayonetta☆
Purple Any 2 2 2 1 2
Pros
  • Madama Stomp levels and Savage Glee in Purple give her enormous crit rates.
  • Madama Stomp autocasts an Almighty attack that also charms whenever she lands a crit. Deals decent damage after being buffed to scale off her PATK.
  • Gomorrah (B) has high base damage and crit chance, letting you delete an enemy and charm the rest of the team.
Cons
  • Highly dependant on having Panel 2 unlocked for Phys Pierce.
  • Gomorrah (B) takes two turns to charge, and is difficult to build due to it scaling off both PATK and MATK.
  • Mediocre overall stats, bad bulk.
  • Same problem Jeanne☆ has. Gets completely outclassed even by fusable phys attackers like Fafnir, let alone other gacha only phys attackers, something that particularly sucks considering how rare of a unit she is.
Notes
  • No longer meme :(
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.
  • A big issue with this game is how collab units are near irrelevant for pvp or even pve. Barely any collab units are even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like Meliodas, Ban, Berserker Guts and Griffith have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isn't the case with this game.

PvE Builds

PvP Builds