Difference between revisions of "Ailments"

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(How to deal with Ailments)
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==Charm==
 
==Charm==
 
+
[[File:Icon Charm.png|50px|left|thumb|link=]]
 
*A charmed demon will attack friendly team or use support Skills on enemy team.
 
*A charmed demon will attack friendly team or use support Skills on enemy team.
 
*This is especially useful on very hard hitting enemies, as they will kill their own team.
 
*This is especially useful on very hard hitting enemies, as they will kill their own team.
 
**Or enemy Supports, as they can buff or revive your own team.
 
**Or enemy Supports, as they can buff or revive your own team.
 +
{{Clear}}
  
 
==Weak==
 
==Weak==
 
+
[[File:Icon Weak.png|50px|left|thumb|link=]]
 
*All ailments will affect the weakened demon.
 
*All ailments will affect the weakened demon.
 
*If you rely on ailments, try to Weak an enemy first!
 
*If you rely on ailments, try to Weak an enemy first!
 +
{{Clear}}
  
 
==Poison==
 
==Poison==
 
+
[[File:Icon Poison.png|50px|left|thumb|link=]]
 
*The affected Demon will take damage (5% of their max HP) at the end of their turn.
 
*The affected Demon will take damage (5% of their max HP) at the end of their turn.
 +
{{Clear}}
  
 
==Mute==
 
==Mute==
 
+
[[File:Icon Mute.png|50px|left|thumb|link=]]
 
*No skills can be used by the affected demon.
 
*No skills can be used by the affected demon.
 
*This means it will only use basic attacks.
 
*This means it will only use basic attacks.
 
*Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.
 
*Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.
 +
{{Clear}}
  
 
==Bind==
 
==Bind==
 
+
[[File:Icon Bind.png|50px|left|thumb|link=]]
 
*Affected demons turn is skipped.
 
*Affected demons turn is skipped.
 
*Affected demons evasion to physical hits is nullified.
 
*Affected demons evasion to physical hits is nullified.
 
*Affected demons are unable to counter attack.
 
*Affected demons are unable to counter attack.
 
*Some chain effects are prevented from bound demons.
 
*Some chain effects are prevented from bound demons.
 +
{{Clear}}
  
 
==Curse==
 
==Curse==
 
+
[[File:Icon Curse.png|50px|left|thumb|link=]]
 
*Healing is reduced by 75%.
 
*Healing is reduced by 75%.
 +
{{Clear}}
  
 
=How to deal with Ailments=
 
=How to deal with Ailments=

Revision as of 02:14, 8 June 2022

Overview

  • Status Ailments are negative effects that can affect a demon.
  • This page will discuss which ailments there are, what they do and how you deal with them.

Type of Ailments

Charm

Icon Charm.png
  • A charmed demon will attack friendly team or use support Skills on enemy team.
  • This is especially useful on very hard hitting enemies, as they will kill their own team.
    • Or enemy Supports, as they can buff or revive your own team.

Weak

Icon Weak.png
  • All ailments will affect the weakened demon.
  • If you rely on ailments, try to Weak an enemy first!

Poison

Icon Poison.png
  • The affected Demon will take damage (5% of their max HP) at the end of their turn.

Mute

Icon Mute.png
  • No skills can be used by the affected demon.
  • This means it will only use basic attacks.
  • Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.

Bind

Icon Bind.png
  • Affected demons turn is skipped.
  • Affected demons evasion to physical hits is nullified.
  • Affected demons are unable to counter attack.
  • Some chain effects are prevented from bound demons.

Curse

Icon Curse.png
  • Healing is reduced by 75%.

How to deal with Ailments

  • Some Demons are naturally immune to all ailments, like Kinmamon, due to Mutant, and Daisoujou, due to Preach. Mahamayuri, due to Kujaku Myo-o, not only is immune to all ailments, but also cures all party members at the beginning of its turn, giving the enemies only the duration of their turn to act before all ailments are removed.
  • Any demon with high Luck and Prayer or Silent Prayer can substitute them though. If you want to be more safe, use Infernal Mask.
  • If you just want to deal with a specific element, you can transfer the corresponding Null Skill (i.e. Null Charm) or the Cure Skills (x-di or Me-x-di. i.e Charmdi or Mecharmdi).