Pros |
- It'll be all right has both Mortal and Revive Ban, a very potent combo against foes that lack Null Mortal, as the first hit will down a target, letting the second, stronger hit nuke another enemy. Her top-10 magic stat plus the skill's 320 effective base power means she deals high damage to a single target. It also has Remnants, Bulwark Pierce, and grants an extra press turn when successful.
- Lots of anti-bulwark pressure, removing them from the enemy twice per turn and with every cast of her unique skill. If panel 2, she does it again at the start of battle. This helps greatly against enemy Walpurgisnachts, Demeters and other Madokas.
- Lots of supportive effects for the team: 1 count of Fortify and a 2000 HP Bulwark at start of battle, a damage boost + damage reduction aura while under Bulwark, MP generation, and buffs.
- Strong and not essential panels, with P1 offering immunity to Bind, Charm and Mute, along with an extra +15% Light damage. P2 fires off a 1-turn Debilitate and removes enemy Bulwark at the start of battle.
- Up to 110% innate HP boosts to help her otherwise-middling bulk.
- Amazing for Sloth 14, where she can offer both insane amounts of Light damage and Bulwark removal, potentially letting non-Bulwark piercing allies deal damage.
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