Name
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Best Archetype(s)
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PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
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Black Rider
|
|
|
D |
D |
D |
- |
Pros |
- Famine's levels and boosts from panels sum to 70% Ice damage before transfers.
- Soul Divide punishes healing by dealing Fractional damage based on the enemy's current health. Useful in Brands of Sin Vanity stages where healing is abundant.
- Soul Divide also punishes passive healing such as Erlkonig's Alder King, Hecate's Lunar Awakening and Beelzebub☆'s Panel 1.
- If panel 2, Soul Divide additionally casts Tarukaja and Tarunda.
- Famine deals fractional damage to all enemies and depletes 2 MP at the end of their turn. Pairs well with Alice A for a devastating MP denial combination.
- Panel 4 offers a large HP boost and reduces all magic damage.
|
Cons |
- Weak to Fire unless Teal.
- Soul Divide damage is based on Current Health and cannot kill targets.
- High AGI makes him awkward to slot in slow teams, despite the great synergy with Alice A.
- Soul Divide can potentially outdamage Demeter's bulwark generation, but for the most part it's not going to be relevant or useful, and will work against you.
|
Notes |
- The Baphomet Prelim in Light Democalypse will occasionally cast Life Drain, triggering Soul Divide for massive damage. It is a rather unreliable tech though, especially if you have demons that NDR Dark in the same team.
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Synergies |
- |
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