Black Rider

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Stats

Black Rider.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Weak Repel - - Resist Resist
Info
Rarity Race Grade AI
5★ Fiend 82 Attack
6★ Stats
HP 1060 (228/433) Vitality 147 (228/433)
Strength 97 (301/433) Agility 164 (103/433)
Magic 192 (128/433) Luck 157 (155/433)
PATK 533 PDEF 540
MATK 733 MDEF 587
Innate Skills
Ice.png Bufudyne 6 MP Inflicts Ice (Magic) damage with 160 power on a Single Enemy.
Passive.png Famine Passive Adds Ice Pierce. +20% to Ice damage.
Activates the following Chain Effect at the end of an enemy turn: Inflicts 15% fractional damage (300 max) on all enemies based on their max HP and reduces their MP by 2.
Passive.png Soul Divide Passive Activates the following Chain Effect when an enemy demon skill with an HP healing effect is used: Inflicts 50% fractional damage (2,500 max) on all enemies based on their current HP. Fractional damage will not be affected by stat/damage increase or reduction effects.
ArchClear.png
Awaken: Passive.png Vitality Amp III Passive +15 to Vitality.
Gacha: -
ArchRed.png
Awaken: Ice.png Glacial Blast 5 MP Inflicts Ice (Magic) damage 2 to 4 times with 55 power on Random Enemies.
Gacha: Passive.png Ice Amp Passive +25% to Ice damage.
ArchYellow.png
Awaken: Almighty.png Mind Blast 7 MP Inflicts Almighty (Magic) damage on a single enemy with 100 power and reduces MP by 4.
Gacha: Passive.png Epitome of Fortitude Passive +20% to max HP, -50% to Critical hit rate of damage received.
ArchPurple.png
Awaken: Passive.png Auto-Tarunda Passive Casts Tarunda at the beginning of the 1st turn.
Gacha: Ice.png Ice Age 7 MP Inflicts Ice (Magic) damage with 180 power on a Single Enemy.
ArchTeal.png
Awaken: Passive.png Null Fire Passive Adds Fire Null.
Gacha: Passive.png Enduring Soul Passive Heals 200 HP upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus Reduces the cost of Ice Skills by 1MP. -50% to Ice damage received. +20% to Ice damage. Activates the following Chain Effect after using Soul Divide: +20% to the ATK of all party members and -20% to the ATK of all enemies. (2 turns) +15% to Ice damage. -30% to Critical hit rate of damage received. -30% chance of receiving status ailments. +50% to Max HP. -25% to Magic damage received.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) HP +25 (MAX +250)

Availability

  • Gacha s.png Available from the gacha.

Black Rider/Sword Black Rider/Shield

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Black Rider.jpg Black Rider
Teal Purple D D D -
Pros
  • Famine's levels and boosts from panels sum to 70% Ice damage before transfers.
  • Soul Divide punishes healing by dealing Fractional damage based on the enemy's current health. Useful in Brands of Sin Vanity stages where healing is abundant.
  • Soul Divide also punishes passive healing such as Erlkonig's Alder King, Hecate's Lunar Awakening and Beelzebub☆'s Panel 1.
  • If panel 2, Soul Divide additionally casts Tarukaja and Tarunda.
  • Famine deals fractional damage to all enemies and depletes 2 MP at the end of their turn. Pairs well with Alice A for a devastating MP denial combination.
  • Panel 4 offers a large HP boost and reduces all magic damage.
Cons
  • Weak to Fire unless Teal.
  • Soul Divide damage is based on Current Health and cannot kill targets.
  • High AGI makes him awkward to slot in slow teams, despite the great synergy with Alice A.
  • Soul Divide can potentially outdamage Demeter's bulwark generation, but for the most part it's not going to be relevant or useful, and will work against you.
Notes
  • The Baphomet Prelim in Light Democalypse will occasionally cast Life Drain, triggering Soul Divide for massive damage. It is a rather unreliable tech though, especially if you have demons that NDR Dark in the same team.
Synergies -

PvE Builds

PvP Builds

Official Profile

One of the four horsemen of the Apocalypse, he rides a black horse and carries a scale. He has the power to bring famine, and the right to end people’s lives through their suffering. The four horsemen have the power to conquer and kill and often thought to bring chaos.