Hathor A

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Stats

Hathor A.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - - - Null -
Info
Rarity Race Grade AI
5★ Megami 90 Attack
6★ Stats
HP 1178 Vitality 172
Strength 160 Agility 265
Magic 109 Luck 150
PATK PDEF
MATK MDEF
Innate Skills
Passive.png Fire Survivor Passive +15% to Fire damage and HP stops at 1 HP upon receiving the first killing blow.
Passive.png Underworld's Guide Passive Adds Fire Pierce. Adds Null Bind/Mute.

+50% to Max HP. +30% to Fire damage.
Reduces the count of Spirit Chains (Corrosion) inflicted on self by 1.
-40% to damage received from single-target attack skills.
This demon does not consume Press Turn Icons when damage is inflicted, except for during Democalypse. (Once per turn)
Activates the following Chain Effect at the start of the first turn: 40% chance to inflict Poison/Bind/Weak on all enemies.
While the one with this skill is alive, all enemies will receive the following effect: +40% to damage received while afflicted with a status ailment.
[Order Crest: Dirge]
Inscribes 1 Order Crest: Dirge on self when a party member/enemy increases their Press Turn Icons.
When it becomes an enemy's turn to act while this demon has 2 Order Crest: Dirge inscribed, the following effect will activate:
Decreases the enemy's Press Turn Icons by 1, then casts Tarunda+ on all enemies. (1 turn)
Otherwise, if it becomes a party member's turn to act, the following effect will activate:
Inflicts Fire damage (Magic) twice (Power: 210, Total: 420) to the enemy with the lowest Max HP.
Afterward, Order Crest: Dirge will fade.

*The damage inflicted by this skill is dependent on Phys DEF and has Bulwark Pierce.
Fire.png Evil-Smiting Flames 6 MP Inflicts Fire damage (Magic) with Bulwark Pierce and Remnants 3 times (Power: 110, Total: 330) to a single enemy and also decreases the Fire Attribute Affinity of the hit enemy by 1 level per hit with a 40% chance to inflict Poison/Bind/Weak per hit (1 turn, Total: 3 levels).

Activates the following Chain Effect if the attack is successful: Cures all status ailments of all party members.
Then, grants the party an additional Press Turn Icon. (Once per turn)

*The damage inflicted by this skill is dependent on Phys DEF.
ArchClear.png
Awaken: {{:|icon=yes}}
Gacha: -
ArchRed.png
Awaken: Fire.png Maragibarion 8 MP Inflicts Fire (Magic) damage (Power: 130) on all enemies.
Gacha: Passive.png Fire Amp Passive +25% to Fire damage.
ArchYellow.png
Awaken: Passive.png Reincarnation Overseer Passive HP stops at 1 upon receiving the first 2 killing blows. -50% to Critical hit rate of attacks received.
Gacha: Passive.png Fire Enhancement Passive +15% to Fire damage. +10% damage when attacking the enemy's weak point.
ArchPurple.png
Awaken: Passive.png Heaven's Arbitration Passive +20% to Fire damage. +15% chance to inflict status ailments.
Gacha: Passive.png Fire Accele Passive +15% to Fire damage. +20% to own effect on Battle Speed.
ArchTeal.png
Awaken: Passive.png Repel Light Passive Adds Light Repel.
Gacha: Passive.png Fire Vital Passive +15% to Fire damage. +20% to Max HP.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Adds Null Charm. +20% to Fire damage. Reduces the cost of Evil-Smiting Flames by 1MP. Adds Null Mortal. +20% to Max HP. While the one with this skill is alive, all party members will receive the following effect: +20% to damage dealt. +20% to Max HP and Fire damage.
Panel Step Stat Bonus HP: +250 (MAX) Phys DEF: +150 (MAX) HP: +250 (MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Hathor A/Sword Hathor A/Shield

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Hathor A.jpg Hathor A
Yellow Purple Yellow Purple S A A S
Pros
  • Underworld's Guide is a loaded passive, granting Fire Pierce, Null Bind and Null Mute, +50% HP, +30% to Fire damage, -40% to single-target damage received as well as reducing Corrosion count by 1.
    • Additionally her first attack every turn does not consume a Press Turn.
    • 40% chance to inflict Poison/Bind/Weak on all enemies at the start of the turn is very potent as many demons in the current meta lack Poison and Weak immunities. On the top of that enemies affected with any status ailment will receive a massive 40% anti-damage reduction making her a great pick for pvp and pve, BoS Wrath stages being particularly noteworthy.
  • Order Crest: Dirge gains charges whenever an ally or enemy generates a press turn. When both charges are inscribed during the enemies turn it removes 1 Press Turn and casts Tarunda+ making it a great enemy press turn generation punishment. Meanwhile during own team's turn it inflicts a 2 hit nuke with the combined base power of 420 and bulwark pierce to the enemy with lowest Max HP.
  • Evil-Smiting Flames is a powerful skill inflicting 3 hits with the combined base power of 330 and Remnants to a single target as well as reducing Fire Attribute Affinity of the hit enemy by 1 and having a 40% chance to inflict Poison/Bind/Weak giving Hathor another chance to activate her 40% anti-damage reduction. On the top of that when successful the skill generates additional Press Turn which combined with her not consuming a Press Turn once per turn gives her an excellent Press Turn economy and cures all status ailments from the team.
  • Her damage scaling off PDEF means she can get a big damage boost from Stout and Guard brands.
  • Has a very high base Agility of 265 that works well in conjuction with her ailment cleansing capabilities.
  • Great awakening skills in Psychic (purple) and Protector (yellow) with the former providing a 20% Fire damage boost and 15% chance to inflict status ailments and the latter giving Hathor much needed survivability for T2 use with 2 endures and -50% to Critical hit rate of attacks received.
  • Great panels providing Null Charm and Null Mortal and MP cost reduction to Evil-Smiting Flames as well as up to 40% extra HP and 60% damage, 20% of which is team wide.
Cons
  • 160 Strengh and 172 Vitality stats are incredibly low for someone whose offense is based on PDEF, and wants to survive for a long time on T2 teams for her Press Turn removal effect.
  • While she has high Agility, she lacks any speed boosters so you have to choose between bulk, damage or speed when building her.
    • Conversely, high base Agility can make her tough to slot into a T2 team.
  • Heavily reliant on landing ailments, which means demons with natural immunities, Barriers, or party-wide auras (Demeter, Apsu) will deny her RDR aura.
  • Both Press Turn consumption skip and ailment affliction do not work in Democalypse.
  • Maragibarion in Red will be firing off of a paltry base 109 Magic stat.
Notes
  • She is the first and only 5-star dimensional demon to not have Boost Levels in her kit.
  • good thighs
  • ZAMN
Synergies

Official Profile

The Egyptian goddess of fertility. She is also the goddess of love, motherhood, joy, and even guardian of the mines, making her one of the most worshipped of the gods. She appears to have seven different guises, but is often depicted as a cow carrying the disc of the sun. A freak accident at the Summoning Portal caused these demons with a different appearance to appear.