Pros |
- Moloch is a unique anti-revive demon that through his skill Blood Cradle, punishes any revive units by making revives only have 1 HP, and once per turn, follows up revives with a 120 BP fire chain, near certainly guaranteeing the revived units will die.
- On top of this, the skill also grants Fire Pierce, Null Bind, 70% max HP, 20% personal fire damage, and a 40% fire damage aura for the team, making him a powerful fire demon and giving him high power in fire democalypse.
- Quivering Flames emphasizes the role of a fire sweeper with 280 BP Fire skill with remnants that ignore endures, inflicts Bind on all enemies, and scales off 30% of his HP, meaning the tankier your Moloch is, the more damage he does. Innate Fire Debuff helps with both the damage and making sure the ailments land.
- Red also grants an AOE skill also scaling on max HP in All-Consuming Furnace.
- Intimidating Stance in purple gives him good synergy with his low AGI.
- Null Mortal and an automatic Barrier Break in P1, more HP and Bind recovery rate reduction in P2, and more fire damage and HP in P3 create a solid set of panels that help his role as a tanky ailment demon that scales with HP.
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Cons |
- Ailments are virtually useless, with most meta-relevant demons completely blocking them, such as Vanitas and Inanna.
- Idun, the most popular demon with a revive, applies Fortify on revival, meaning that they are not revived at 1 HP and may not die to Blood Cradle.
- In PvE content where there aren't many revives, he's not particularly special either.
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