Masakado A/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Masakado A.jpg Masakado A
Purple Clear Teal Purple A C C -
Pros
  • Guardian of the East provides 1 extra Press Turn when going first, gives the team 2 MP, a one-turn Tarukaja and Sukukaja, and at the start of the first turn, a two-turn Tetraja effect.
  • Kuyo Flash does a 160 BP Almighty attack scaling on PATK that does a full Luster Candy and Debilitate swing for one turn.
  • His panels offer great Democalypse support, with him granting up to 35% party damage to AOE attacks while under Tetraja.
  • P3 reduces his MP costs and grants his team another Tarukaja and Sukukaja effect along with 2 more MP the first time a teammate downs a demon each turn, and P4 gives him an improved Great Idea, granting him 30 to each stat and 30% battle speed.
    • This MP-granting effect gives him potential in PvP as an MP battery and PT gen all in one.
Cons
  • No good physical attacks to exploit his innate Phys Pierce. Only Phys attack available to him is Myriad Arrows in Red, which has random targeting and is thus not at all reliable.
  • Easily countered by outspeeding, as he has no T2 benefits.
  • Kuyo Flash would almost be better if it didn't do damage, as it doesn't hit hard enough to pierce through bulwarks, has no remnants, and is easily countered by Five Elements.
  • None of his Awaken skills are particularly useful for him. Enduring Soul won't be that useful considering that he's built for a fast team where the only thing that matters is high offensive power and high accuracy for physical attackers. Myriad Arrows could be useful to take advantage of his innate Pierce, but as just said, it isn't a good Phys skill.
  • Completely overshadowed by Unit 01 Dx2 Type.
Notes
  • Cannot be used in the same team as Masakado.
Synergies -

PvE Builds

PvP Builds

Archetype(s)

  • Red: Discounted Myriad Arrows for a strong Phys skill to dish out some damage if necessary.
  • Purple: Enduring Soul for survivability. Especially useful when facing against Surt A.

Skill Transfers

Since Herokado is mainly used for the Extra Press Turn + Offensive buffs from Kuyo Flash, support skills to help the Herokado Turn 1 team build are more useful. But, attacks are still useful in a pinch.

Support Skills:

Attacks:

  • Herculean Strike L: Cheap Phys AoE great for cleaning up any remaining enemies with endures.
  • Vorpal Blade: A stronger Phys AOE to chip enemies so your sweepers can guarantee kills.

Damage Boosters:

Other/Misc. Skills:

Brands

  • Stat priorities: Speed%, Phys ATK%
  • Divine: Allows him to cast Kuyo Flash on turn 1 if not P3 (and if P3, it allows Kuyo Flash to be cast T1 if facing Alice A).
  • Speed: Boosts team speed.
  • War: Boosts damage if needed.
  • Lead: Helps him to be 1st or 2nd in rotation if using other demons that are just as fast if not faster.

Mitama

  1. STR (20): Boosts his damage output.
  2. VIT (10): Adds bulk.
  3. AGI (20): To boost his accuracy and team speed.

Build(s)

Zoom Zoom!
ArchPurple.png Transferred Skills Notes:

Any auto buff can replace EOS if you are behind on buff control. You'll want as much Speed% to be as fast as possible, Phys ATK% is secondary, but if you can get both in your brands, all the better.

Epitome of Swiftness Speedster
Infused Mitama
St 20 Vi 10 Ag 20
Brands
Divine + Speed with Speed%
Target Stats
-