Moloch

From SMT: Dx2 Wiki
Revision as of 13:34, 14 November 2024 by Sire (talk | contribs) (Updated by Sire. This was done by a bot.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Stats

Moloch.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Repel Weak Resist - - -
Info
Rarity Race Grade AI
5★ Tyrant 82 Attack
6★ Stats
HP 1371 (18/432) Vitality 213 (18/432)
Strength 157 (159/432) Agility 164 (107/432)
Magic 106 (309/432) Luck 157 (166/432)
PATK 659 PDEF 642
MATK 552 MDEF 617
Innate Skills
Passive.png Fire Debuff Passive +15% to Fire damage. +15% chance to inflict status ailments.
Passive.png Blood Cradle Passive Adds Fire Pierce. Adds Null Bind.

+50% to Max HP. +20% to Fire damage.
While the one with this skill is alive, all party members will receive the following effect: +40% to Fire damage dealt.
Additionally, while the one with this skill is alive, any enemy demon that is revived will only have 1 HP.
Activates the following Chain Effect when an enemy is revived by a demon skill:
Inflicts Fire damage (Magic) with 120 Power to all enemies. (Activates once per turn)
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.

*Ignores all death prevention skills.
Fire.png Quivering Flames 6 MP Inflicts Fire damage (Magic, Power: 280) with a Remnant to a single enemy.

Activates the following Chain Effect if the attack is successful: 30% chance to inflict Bind on all enemies.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.

*Ignores all death prevention skills.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Fire.png All-Consuming Furnace 6 MP Inflicts Fire damage (Magic, Power: 120) to all enemies.
*Damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
Gacha: Passive.png Fire Amp Passive +25% to Fire damage.
ArchYellow.png
Awaken: Passive.png Eruption of Madness Passive While the one with this skill is alive, all party members will receive the following effect: +20% chance to inflict status ailments.
Gacha: Passive.png Epitome of Madness Passive +15% chance to inflict status ailments, +15% to EV.
ArchPurple.png
Awaken: Passive.png Intimidating Stance Passive Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.
Gacha: Passive.png Life Surge Passive +30% to Max HP.
ArchTeal.png
Awaken: Passive.png Null Ice Passive Adds Ice Null.
Gacha: Passive.png Fire Survivor Passive +15% to Fire damage and HP stops at 1 HP upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Adds Null Mortal. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies. +20% to Max HP. +20% chance to inflict status ailments. While the one with this skill is alive, all enemies will receive the following effect: -25% to the chance of auto recovery from Bind. +20% to Fire damage. +20% to Max HP.
Panel Step Stat Bonus HP +25 (MAX +250) HP +25 (MAX +250) HP +25 (MAX +250)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Moloch/Sword Moloch/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Moloch.jpg Moloch
Red Purple Red C C C -
Pros
  • Moloch is a unique anti-revive demon that through his skill Blood Cradle, punishes any revive units by making revives only have 1 HP, and once per turn, follows up revives with a 120 BP fire chain, near certainly guaranteeing the revived units will die.
    • On top of this, the skill also grants Fire Pierce, Null Bind, 70% max HP, 20% personal fire damage, and a 40% fire damage aura for the team, making him a powerful fire demon and giving him high power in fire democalypse.
  • Quivering Flames emphasizes the role of a fire sweeper with 280 BP Fire skill with remnants, that ignore endures, inflicts Bind on all enemies, and scales off 30% of his HP, meaning the tankier your Moloch is, the more damage he does. Innate Fire Debuff helps with both the damage and making sure the ailment hits.
  • Red also grants an AOE skill also scaling on max HP in All-Consuming Furnace
  • Intimidating Stance in purple gives him good synergy with Gozu-Tennoh, fulfilling the full two press turn denial.
  • Null Mortal and an automatic Barrier Break in P1, more HP and Bind recovery rate reduction in P2, and more fire damage and HP in P3 creates a solid set of panels that help his role as a tanky ailment demon that scales with HP.
Cons
  • Ailments are in a tricky spot right now because Demeter offers such strong ailment protection and Moloch doesn't have multi-hit skills to help potentially pierce that like Botis or Indrajit.
  • Idun, the most popular demon with a revive, applies Fortify on revival, meaning that they are not revived at 1 HP and may not die to Blood Cradle.
  • In PvE content where there aren't many revives, he's not particularly special either.
Notes
  • If revives become more popular, he could see more use but for the meantime, he's not the best pull.
  • Has an interesting T1 comp with Unit 01 Dx2 Type, P1 Tiamat A, Moloch, and Hachiman, where if the rest of the team is swept by The 10th Angel, he has enough press turns left to counter sweep.
Synergies

PvE Builds

PvP Builds

Official Profile

An ancient Middle Eastern god worshipped in Canaan. He is also known as "The Ruler of the Land of Tears," and "The Horrid King Besmeared with Children's Blood and Parents' Tears." A bronze statue of a man with a bull's head was placed at his altars. In the Bible, he is known as a savage pagan god.