Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Demonee-Ho
|
|
|
D |
F |
F |
- |
Pros |
- Desperate Hit deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking Endures.
- Desperate Hit deals Almighty (Physical) damage, which can currently be negated only by Lord of the Dead and Hawk of Light.
- Iron Judgement deals Piercing Physical damage with a high chance to Bind, helping him land Desperate Hit shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
|
Cons |
- Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
- Fairly mediocre stats.
- Desperate Hit is a liability against Demeter teams as it will just trigger Bulwarks, as his damage isn't high enough.
|
Notes |
- If you went first, Desperate Hit will trigger before opposing "end of turn" chain effects (like those from Nebiros and/or Hecate), giving you one last chance to clean up before they kick in.
- If Charge or Rebellion is activated before the end of the turn, the effect will carry over to Desperate Hit. It will consume the buff after the attack though!
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Synergies |
- |
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