Stats
| Info
|
| Rarity
|
Race
|
Grade
|
AI
|
| 5★
|
Dragon
|
85
|
Attack
|
| 6★ Stats
|
| HP
|
1277 (35/373)
|
Vitality
|
193 (35/373)
|
| Strength
|
214 (29/373)
|
Agility
|
134 (222/373)
|
| Magic
|
79 (350/373)
|
Luck
|
158 (120/373)
|
| PATK
|
779
|
PDEF
|
649
|
| MATK
|
495
|
MDEF
|
581
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
| Panel Completion Bonus |
+15% to Ice damage dealt. +20% to Max HP |
While the one with this skill is alive, all party members will receive the following effect: +15% damage when attacking an enemy's weak point and -15% to damage received when own weak point is attacked. |
+20% to Ice damage dealt. +20% to Hit Rate.
|
| Panel Step Stat Bonus |
HP +25 (MAX +250) |
Phys ATK +10 (MAX +100) |
HP +25 (MAX +250)
|
Availability
Only available from a banner specific event.
Available from the gacha.
Rahab/Sword
Rahab/Shield
Role Summary
| Name
|
Best Archetype(s)
|
PVE
|
PVP
|
| PVE |
PVP |
Offense |
Defense |
Tournament
|
Rahab
|
 |
 |
A |
A |
A |
A |
| Pros |
- Enemy of God grants party wide damage reduction by 12% for each weak point when their weak points are struck, along with Tarukaja+, Rakukaja+, and a party-wide Might every time a unit on either team strikes a weak point. Additionally to these party passives, the skill grants 50% damage reduction to Rahab when his weak points are struck, along with 50% boost to HP and accuracy, Null Bind/Mute/Charm, and Ice Pierce.
- This means that with a max of 5 weak points in the party, this caps at a party wide 60% weakness damage reduction-and for Rahab himself, it accumulates into a massive **110%** damage reduction. This makes him an insane tank when facing units with Affinity Decrease, such as Flynn.
- His Order Crest will apply 2 counts of Fortify on the party and 2 counts of Decay on the enemy team every other time that a party member's weak point is hit. This is amazing for spamming Fortify alongside Nuwa, while also crippling offensive threats such as Flynn, Nemhain, and Lahmu.
- Sea Dragon's Fury is a 250 BP Physical Ice attack with 100% Critical, that has a similar stacking boost mechanic to Mantra, where every buff skill used by the party adds 10BP up to 15 times. This skill also ignores endures and counters. As a follow up, it will lower the Ice Affinity of all enemies by 3 levels, ensuring they are weak to it the next time Rahab attacks.
- Intimidating Stance in purple helps solidify his role in tanky slow teams, and pairs perfectly alongside a Lahmu.
- Strong panels: P1 grants 3 1HP endures, 15% to Ice damage, 20% to HP, and a MP reduction to his active. P2 grants his party bonus damage when hitting weak points and even more damage reduction when their weak points are attacked by 15% for each. P3 lowers counts of Spirit Chains of Intimidation received by 1, and Indignation by 2, another 20% boost to Ice damage and accuracy, and follows up his active with 3 40BP single-target Ice hits. P4 allows Rahab to start battle with 2 counts of Fortify, and double Press Turn retention.
- Force Weakness helps him tank Summon: Koga Saburo, meaning he'll be taking massively reduced damage from the meta's biggest attacker.
|
| Cons |
- No Null Mortal makes him vulnerable as a tank.
- No innate Critical rate boost.
- Not the best awakening skills.
- Highly reliant on having all panels unlocked to be competing at top level in the current meta.
|
| Notes |
- |
| Synergies |
|
|
PvE Builds
PvP Builds
Official Profile
A monster of the sea appearing in the Old Testament. His name means "arrogant" and "violent." He is known as a symbol of chaos, existing even before our world's creation. However, he was split in two for defying God, with half of him becoming the sky and the other half the sea. He now dwells in the Red Sea, and is known as the sea's primordial ruler. He is often depicted as an enemy of Jewish people, and sometimes as the guardian angel of Egypt. He is also found in Babylonian mythology, where he is the first monster born from the Abzu and Tiamat.