Pros |
- Sun God's Majesty punishes any form of MP restore, burning 1 MP and dealing 30% Fractional damage to their entire team, while also renewing Barriers for your team. This makes him an incredibly strong counter to MP-batteries like Alice A, Angra Mainyu and Beelzebub☆.
- In addition, Sun God's Majesty provides him Fire Pierce and more importantly +25% to Fire damage - this gives him a whopping +60% to Fire damage in Purple, even with ZERO transfers and ZERO panels. When combined with Sacrificial Inferno's colossal Base Power (which also ignores Endures), Adramelech can easily nuke down any target he chooses.
- But wait, there's more! Sun God's Majesty also provides a 3-turn Luster Candy at the start of battle, aiding you in winning the buff war. With Panel 2 unlocked, it further chains into a 3-turn Debilitate, literally swinging every buff by himself for free.
- To cap it off, Sun God's Majesty gives him +20% Max HP if fully levelled. Paired with his passable VIT-stat and innate Fire Survivor, this makes him surprisingly bulky, especially if Epitome of Endurance is transferred.
- He can be left at Lv 1 for even more speed control, since Sun God's Majesty deals fixed damage regardless of his level. This in turn allows him to run Teal for Null Ice instead, letting him cover his weakness.
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