Leveling
- Article following Beginner's Guide#Leveling & Evolving
Contents
Overview
PvE contents grant EXP points. However in order to level up demons, the best way is to use "Leveling Quests". Every Story Chapter has a Leveling Quest. Leveling Quests not only let you bring two parties (e.g. two Liberators and 8 demons) to level them up, but will give you much more EXP than a regular quest. There also exists Liberators (the main character) and demons (Kanbari) that increase the EXP you gain by a substantial amount.
Now onto evolving:
Evolving a demon increases their level cap and slightly increased base stats as their rarity will increase. To evolve a demon you need to sacrifice demons with the same actual rarity (unlike with skill points where you needed to sacrifice demons with the same base rarity - if you have a 4★ Pixie, which is a base 1★ demon, and want to evolve her to 5★ you need to sacrifice demons with 4★ rarity) or use a Yata Mirror, an item that can substitute a sacrifice; Yata Mirrors come with different rarities so you need a 2★ Yata Mirror to evolve a 2★ demon, for example.
XP per Stage per Stamina for each Leveling Quest
Leveling Quest | Stamina | Exp | Exp/Stamina | Exp/Stamina (1/2 Stamina) |
---|---|---|---|---|
Chapter 1(NORMAL) | 2 | 66 | 33 | 66 |
Chapter 1(HARD) | 3 | 182 | 60.6 | 182 |
Chapter 1(HELL) | 4 | 342 | 85.5 | 171 |
Chapter 2(NORMAL) | 3 | 133 | 44.3 | 133 |
Chapter 2(HARD) | 4 | 301 | 75.2 | 150.5 |
Chapter 2(HELL) | 5 | 410 | 82 | 205 |
Chapter 3(NORMAL) | 4 | 234 | 58.5 | 117 |
Chapter 3(HARD) | 5 | 356 | 71.2 | 178 |
Chapter 3(HELL) | 6 | 499 | 83.1 | 166.3 |
Chapter 4(NORMAL) | 5 | 336 | 67.2 | 168 |
Chapter 4(HARD) | 6 | 465 | 77.5 | 155 |
Chapter 4(HELL) | 7 | 585 | 83 | 195 |
Chapter 5(NORMAL) | 6 | 474 | 79 | 158 |
Chapter 5(HARD) | 7 | 573 | 81.8 | 191 |
Chapter 5(HELL) | 8 | 716 | 89.5 | 179 |
Chapter 6(NORMAL) | 7 | 576 | 82.3 | 192 |
Chapter 6(HARD) | 8 | 691 | 86.4 | 172.7 |
Chapter 6(HELL) | 9 | 840 | 93.3 | 210 |
Chapter 7(NORMAL) | 8 | 638 | 79.7 | 159.4 |
Chapter 7(HARD) | 9 | 765 | 85 | 191.25 |
Chapter 7(HELL) | 10 | 957 | 95.7 | 191 |
Chapter 7a(NORMAL) | 8 | 693 | 86.6 | 173.2 |
Chapter 7a(HARD) | 9 | 831 | 92.3 | 207.7 |
Chapter 7a(HELL) | 10 | 1039 | 103.9 | 207.8 |
Intermission Ep3 Leveling (NORMAL) | 8 | 733 | 91.625 | 183.25 |
Intermission Ep3 Leveling (HARD) | 9 | 898 | 99.8 | 224.5 |
Intermission Ep3 Leveling (HELL) | 10 | 1097 | 109.7 | 219.4 |
Intermission Ep6 Leveling (NORMAL) | 8 | 767 | 95.875 | 191.75 |
Intermission Ep6 Leveling (HARD) | 9 | 912 | 101 | 228 |
Intermission Ep6 Leveling (HELL) | 10 | 1168 | 116.8 | 233.6 |
Chapter 8 (HELL) | 11 | 1370 | 124.5 | 273.9 |
In terms of EXP/Stamina efficiency, the quests highlighted in Red are the most efficient. The "1/2 Stamina" column indicates the efficiency of leveling quests during the monthly event called "half-stamina" where by Leveling Quests have their costs halved, thus changing their efficiency. Chapter 1 HARD is a good alternative for half-stamina events if your team isn't ready for the higher chapters.
Leveling Quests of lesser efficiency still have their uses. Since each Leveling Quest has different demons, you can use specific lower-efficiency Quests to recruit en mass specific demons you need for example: Chapter 3, 4 or 5 Leveling Quests.
General Strategy when leveling
The Problem of Evolution
Leveling does not simply consist in farming the highest Leveling Quests using the demons you try to level. Indeed, you do not simply need EXP but you want to increase the number of ★ of a demon (also called Evolution) until reaching 6★. To achive this : you either need Yata Mirrors or demons with the same number of ★ (i.e. same "rarities") to be sacrificed/fodderized (see in-game tutorial in Pandemonium). Due to the scarcity of Yata Mirrors, the fodderization method is the more commonly used.
- To evolve a 3★ to 4★, you need to level it to max level then fodderize 3 3★ demons
- To evolve this same demon to 5★ you need to level it to max level again and fodderize 4 4★
- To 6★ evolution, you need level it to max then fodderize 5 5★
The trick to make the process inexpensive is the fact you don't need the fodders to be natural 3/4/5★, they could be natural 2★ that you evolved as 5★ to be used as fodder for your future 6★. This means leveling up a single demon from 5★ level 1 to 6★ level 50, you'll need to level up and evolve dozens to hundreds of 2★ and/or higher ★ in some sort of pyramidal scheme.
Suitable Evolution fodders and unsuitable ones
Unsuitable fodders :
- Fusing a 3★ or 4★ to be used as evolution fodders is an extremely bad practice as Magnetite is a more precious resource than evolution fodders/Yata Mirrors.
- Natural 4★ pulled from Summoning/Gacha are not to be used as evolution fodders (there are better uses : Skill Transfer fodders, fusion fodders or Karma fodders.
- Natural 5★ must ABSOLUTELY NOT be used as evolution fodders!!!
Suitable fodders :
- Natural 2★ demons you recruited or summoned are the best evolution fodders.
- Fusing 2★ demons from 1★ you recruited or summoned is very good. The Magnetite cost is negligeable enough in this particular case.
- Natural 1★ demons are subpar evolution fodders (but still suitable) as you could very easily fuse them into 2★ demons (best fodders).
- Natural 3★ recruited through "Talk" (i.e. Common Archetype). They are best kept as fusion fodder, but are okay-ish evol fodder.
- Natural 3★ demons obtained through Summoning/Gacha. You will get them in very very large numbers, many of them will be useless. As such evolution can be a potent way to get rid of them. But using them as Karma fodder is better, especially for new players.
Kanbari Evolution
For 3★ and 4★ evolution fodders all kind of Naturally 2★ demons could be used. But for 5★ evolution fodders, some demon is one of the best : Kanbari.
Indeed, Kanbari provides experience bonuses, and as such will constantly be on your leveling teams meaning he will inevitably reach the level cap. In order to avoid wasting EXP on a level capped demon the solution is to evolve him: eventually, he will become a 5★, and then he can act as fodder for your best demons to evolve to 6★.
This does create the question of where additional Kanbaris will be sourced: the guide listed below on how to fuse Kanbari is a possible answer: simply run the aforementioned leveling quests while farming XP in order to get the demons needed for a Kanbari. The Compendium is an easier route: either directly summon Kanbari for 20 Karmas or summon the fusion ingredients you lack to get him. But Karma is limited, and getting more outside of events is slow and inefficient, so it should only be used when you're really feeling lazy.
So, in essence, Kanbari is the quintessential evolution fodder for (4★s and) 5★s, and he becomes that fodder by gathering XP from leveling quests and using other Kanbaris as lower-rarity evolution fodder.
Steps to fuse a Kanbari:
- First, make sure you already completed Chapter 3-5
- Collect 5 Slimes in Chapter 1’s Leveling Quest
- Collect 2 Melchoms and 1 Preta in Chapter 2’s Leveling Quest
- Collect 1 Nekomata and 1 Sandman in Chapter 3’s Leveling Quest
- Fuse Bicorn with Slime x Nekomata
- Fuse Inugami with Bicorn x Slime
- Fuse 2 Kurama Tengu with Slime x Melchom
- Fuse Yomotsu-Shikome with Preta x Kurama Tengu
- Fuse 1 Koppa Tengu with Slime x Sandman
- Multi-Fuse Kanbari
The Evolution/Leveling flow
Issue of Game Over
So you want to evolve large batches of 2* demons (or at least low grade demons) including Kanbari... And you want to do it on the most difficult Leveling Quests. The normal result of such endeavor will be death/game over. To still be able to carry out this project, you can get (and you want to) help from your friend list. Indeed, when auto-ing Leveling Quest you may select the auto-selection of Support Demon from the friend list. Often, it will not be sufficient (unless you're very selective with your friend), as such people usually use "Carry Demons" which will be one or more stronger demons. Using the 5* you want to evolve as Carry demon (you may want to equip it some brands) is a possible choice.
Flow of 2 stars demons
How to get the natural 2* (or 1* if you're still a beginner) evolution fodder demons in large number? The answer is "Leveling Quests". The Leveling Quests you will be farming is the most efficient and obvious way to get a constant flow of 1* or 2* to farm. A complement would be Aura Gate: as you'll want to farm Magnetite, you'll end up spending Aura Gate Stamina there, and you'll encounter 1* or 2* to talk/recruit.
Either way, here are the general guidelines :
- Use the highest leveling quest you can easily clear with one carry demon
- Use Megakin (increase the number of "Talk"/recruitment) in first Party and MC in second (his XP Bonus still applies)
- Use Kanbari in both teams
- Use Friend Support demon for 20% XP Bonus and also XP Tome if you have any
- Fill rest with 2* fodder and units you actually want to level
- Evolve fodder when max level until its 5*
- Use 5* fodder to get your main units to level 6*
Carry Demons
- Ch1 Hell: Any Elemental Demon
- Ch6 Hell: Mastema
- Ch7a Hell: Mastema
- Intermission Hell: Thor
Use natural 3*s?
- If you got spare natural 3*s that you do not need, feel free to use these to skip on 2* fodder.
- "Not needing" means not needing them for their Transfer Skills (see: Transfer Skill) or for fusion.
- Never use natural 4*s, unless you are a whale and swimming in them. They are much better used for Karma, fusion or their transfer Skills.
Resources needed
- Assuming we are farming Intermission 3 Hell Leveling Quest, with 2 Kanbaris and Main Liberator
- This results in 75% bonus which means 1919xp per run.
- Bringing a friend support adds another 20%, which I will not factor in here,as its likely you will run out.
- Same with XP tome.
How many fodders are needed, math:
- 2 2* needed for 1 3*
- 3 3* needed for 1 4*
- 4 4* needed for 1 5*
- 5 5* needed for 1 6*
- 6(2*3) 2* needed for 1 4*
- 24(6*4) 2* needed for 1 5*
- 120(24*5) 2* needed for 1 6*
- 12(3*4) 3* needed for 1 5*
- 60(12*5) 3* needed for 1 6*
- 20(4*5) 4* needed for 1 6*
Target Rarity | XP needed | Runs needed | Stamina needed |
---|---|---|---|
1* | 13410 | 7 | 70 |
2* | 23655 | 13 | 130 |
3* | 53900 | 29 | 290 |
4* | 111900 | 59 | 590 |
5* | 227900 | 119 | 1190 |
6* | 449900 | 235 | 2350 |
Starting Rarity | XP needed | Runs needed | Stamina needed | Cumulative 2* fodder needed |
---|---|---|---|---|
2* | 417355 | 218 | 2180 | 120 |
3* | 393700 | 206 | 2060 | 118 |
4* | 339800 | 178 | 1780 | 114 |
5* | 227900 | 119 | 1190 | 96 |