Pale Rider/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Pale Rider.jpg Pale Rider
Teal Purple Purple 5 8 8
Pros
  • Very good in ailment teams, as Pestilence will kill any enemy after 2 turns, no questions asked. Necessary in a min maxed ailment team built for surviving the first turn as this means none of your characters will need to do damage, freely letting them brand into ailment infliction and defensive stats.
  • Perfect synergy with a set-up based sweeper Nergal. Nergal helps to remove any barriers and ensures Plague's poison can land via Weak, which in turn triggers his own Meslamtaea passive.
    • To maximize his effectiveness, bring Alice to Mortal the enemy Ailment Cleanser.
  • Very effective as a random PVP defense to catch teams without ailment cleanse.
  • Decent magic stat means lets him deal damage while his targets are incapacitated.
Cons
  • Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
  • Hard countered by Ailment Cleansers like Daisoujou or Kinmamon in PVP.
  • Pestilence only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
  • Requires a specific team built around him to really work.
  • P1 and P2 don't contribute to the Ailment build.

PvE Builds

PvP Builds