Mada/Builds

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Revision as of 09:43, 31 October 2023 by Sire (talk | contribs) (Role Summary)
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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Mada.jpg Mada
Red Purple Purple Teal B D D -
Pros
  • Drunken Giant reduces fire and phys damage taken, adds fire pierce, and gives his team a bulwark when his team goes second, or any time an enemy is charmed. Additionally it offers 20% max hp when leveled.
  • Scarlet Inferno does potentially 310 fire damage to a single target, and also charms on the eight random hits, enabling more bulwarks.
  • A solid set of panels that give him more hp, damage reduction, fire damage, and gives him Dionysus's passive, with a 50% chance to charm anybody who strikes him with a physical attack.
  • Intimidating Stance in purple synergizes great with his skill set and his low agi.
  • A kit hand crafted to disable fast turn 1 physical attacker teams.
  • A solid stat spread with high luck, vit, and mag, while also having only 93 agi.
Cons
  • What is arguably his signature trait in charming attackers is locked behind Panel 2.
  • His strengths are pretty one sided. While he is exceptional against fast teams, he struggles against slower teams and doesn't provide much value.
  • While devastating against a single opponent, besides the first hit, the secondary hits of Scarlet Inferno will only tickle, especially against a bulky set of opponents.
  • Has no way to remove barriers, and also is vulnerable to mortal.
  • Vulnerable to fire anti-pierce because you can't control the secondary hits of Scarlet Inferno
  • He can become near invulnerable to Phys damage when combined with Demeter and Beelzebub (Human) but he still offers nothing other than being hard to kill.
  • Demeter can protect her team from ailments, shutting Mada down entirely.
  • Bulwark Pierce is also a hard counter to anything Mada can do.
Notes
  • He only reduces Fire and Phys damage, so it's important to keep that in mind when you're facing other damage sources.
Synergies -

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Intimadating Stance for Press Turn reduction. Especially useful in slow teams.
  • Teal: Drain Phys for Drain teams.

Skill Transfers

HP boosters to tank Phys hits. Damage boosters for Scarlet Inferno.

HP Boosters:

  • Life Surge: Highest HP modifier.
  • Epitome of Endurance: HP modifier + lowers team speed for slow teams.
  • Epitome of Fortitude: HP modifier + crit resistance.
  • Life Gain: Early game/budget option.

Damage Boosters:

  • Fire Survivor: Fire damage modifier + endure.
  • Fire Slowda: Fire damage modifier + lowers team speed for slow teams.
  • Fire Debuff: Fire damage modifier + ailment booster for Scarlet Inferno and P2.
  • Fire Enhancement: Fire damage modifier + additional 10% damage against fire weak foes.
  • Fire Boost: Early game/budget option.

Other/Misc. Skills:

  • Enduring Soul/+: Adds survivability.
  • Auto skills: Provides buff control if needed. Lunar Skills since he's mostly used for slow teams.
  • Wild Instinct/Guess: Crit resistance to reduce the chances of the enemy team from generating Press Turns from crits.

Brands

  • Stat priorities: HP%.
  • Life: Boosts his bulk.
  • Ward: Protects him from ailments for 3 turns.
  • Guard: Adds more Physical bulk.

Mitama

  1. MAG (10): To boost damage output
  2. VIT (20): Increases his bulk
  3. LUK (20): Increases his chances of landing ailments, reduces his chance of receiving ailments. Reduces his chances of getting crit.

Build(s)

INTOXICATE
ArchTeal.png Transferred Skills Notes:

A T1 team's nightmare. Teal is used for Demiurge teams running Cthulhu but if Cthulhu is not ran, use Purple instead. A great option against teams with tons of physical attackers since he's extremely tanky + has Bulwark. With P1, it greatly reduces damage he receives from Phys nukes like Astaroth. P2 punishes Physical attackers by charming them, potentially making the enemies to wipe their own team.

Epitome of Endurance Fire Slowda
Infused Mitama
Ma 10 Vi 20 Lu 20
Brands
Life + Ward with HP%.
Target Stats
-