Loup-Garou/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Loup-Garou.jpg Loup-Garou
Purple Yellow Yellow Purple S A A -
Pros
  • When someone in the party uses an Elec skill, he removes Bulwark. And I don't mean it metaphorically or rhetorically or poetically or theoretically or any other fancy way. He removes Bulwark, STRAIGHT UP!
  • Blood-Starved Werewolf gives him Phys/Elec Pierce, countering Camael's Spirit Chains (Indignation). Additionally, it gives him a 100% crit rate and lowers the Elec affinity of one enemy 3 times, guaranteeing at least one enemy is weak to Elec (if they aren't under the effect of Yggdrasil's Attribute Affinity Reinforcement). Finally, while he still is alive, he and all his allies will deal +30% damage and have their Elec skill cost reduced by 1 MP, meaning Panel 1 Zeus can cast Keraunos infinitely and Botis can cast Accursed Lightning even when he has Camael's Spirit Chains (Indignation).
  • Griffe de Tonnerre is a 260 BP Elec (Physical) nuke that lowers the Elec affinity of all enemies by 1 stage. When combined with Zeus, one cast of Griffe de Tonnerre guarantees all enemies will be weak to Elec (if they aren't under the effect of Yggdrasil's Attribute Affinity Reinforcement).
  • Panels are insane, with Panel 1 giving him +2 to natural MP regen AND a 1-turn Tarukaja effect on enemy death, Panel 2 giving his party +20% hit rate and +15% weakness damage.
  • Lurking Shadow gives all other party members a +15% to weakness damage, boosting the damage of his other party members even more.
Cons
  • Even though he removes Bulwark, Griffe de Tonnerre not having Bulwark Pierce is a disadvantage in a meta full of Bulwark Pierce.
  • Despite his high Agility, he doesn't have any Battle Speed boosters at all, meaning he will have a hard time balancing between damage and speed.
  • He offers no defensive utility and doesn't have any HP boosters so if he doesn't win Turn 1 or is outsped he will get stomped.
Notes
Synergies -