Stats
Info
|
Rarity
|
Race
|
Grade
|
AI
|
5★
|
Drake
|
86
|
Attack
|
6★ Stats
|
HP
|
1065 (167/357)
|
Vitality
|
148 (167/357)
|
Strength
|
79 (331/357)
|
Agility
|
156 (123/357)
|
Magic
|
204 (47/357)
|
Luck
|
171 (32/357)
|
PATK
|
495
|
PDEF
|
532
|
MATK
|
758
|
MDEF
|
594
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+15% to Ice damage inflicted. +20% chance to inflict status ailments. |
-70% to Ice damage received. |
Activates the following Chain Effect after Halahala is used: Reduces all enemy ATK/DEF by 20%. (3 turns)
|
Panel Step Stat Bonus |
HP +25 (MAX +250) |
Mag ATK +10 (MAX +100) |
HP +25 (MAX +250)
|
Availability
Sword
Dragon King Sword
|
|
Water of Patala
|
While the one with this skill is alive, all party members will receive the following effect: +15% to Ice damage inflicted.
|
Max Stats
|
physical/magic increase
|
Mag ATK 120%
|
Element Increase
|
Ice 30%
|
Physical Accuracy
|
20%
|
Critical Chance
|
20%
|
Innate Skills |
Bufudyne 6 MP Inflicts Ice (Magic) damage with 160 power on a Single Enemy. Mabufula 6 MP Inflicts Ice (Magic) damage with 100 power on All Enemies. Samudra Manthan 7 MP Inflicts Ice (Magic) damage (Power: 130) on all enemies.
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+15% to Ice damage dealt. |
Reduces the cost of Samudra Manthan by 1MP. |
While the one with this skill is alive, all party members will receive the following effect: +10% to Ice damage.
|
Panel Step Stat Bonus |
Mag ATK +50(MAX) |
Mag ATK +50(MAX) |
Mag ATK +50(MAX)
|
Shield
Dragon King Shield
|
|
Rope of Manu
|
+5% to Ice damage.
|
Max Stats
|
HP
|
120%
|
Elemental Damage Reduction
|
Ice 20%
|
Defence
|
50%
|
Magic Defence
|
100%
|
Elemental Resistances
|
Phys
|
Fire
|
Ice
|
Elec
|
Force
|
Light
|
Dark
|
-
|
Weak
|
Null
|
-
|
-
|
-
|
-
|
Innate Skills |
Ice Amp Passive +25% to Ice damage.
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+10% to Ice damage. |
+30% to max HP. |
+20% to Ice damage inflicted.
|
Panel Step Stat Bonus |
HP: +200(MAX) |
HP: +200(MAX) |
HP: +200(MAX)
|
Role Summary
Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Vasuki
|
|
|
B |
C |
C |
- |
Pros |
- Innate Ice Debuff, Butcher in Purple, and another 65-85% damage from panels 1 and 2 make him a powerful Ice mage.
- Halahala deals massive damage against single targets and debuffs ATK and DEF, ideal for Bosses and Democalypse. It's also useful for breaking the multiple endures in Brands of Sin: Avarice.
- Very high chance for Halahala to inflict Poison: 165% chance when adding up its base 50%, Insanity, Ice Debuff, panels 1 + 3, and Gloom. The skill also attempts infliction 6 times per cast.
- Panel 1 offers synergy with Auto Barrier Break and +20% to Poisoned enemies for the party, while Panel 4 casts a follow-up Bulwark-piercing AoE when an enemy gets Poisoned.
- Allies can access 60% of that chance boost, making Vasuki a solid partner for ailmenters.
|
Cons |
- Being limited to only random targeting can be a problem in PvP.
- Weak to Fire unless Teal.
|
Notes |
- Halahala does not have Bulwark pierce, only his panel 4 chain effect does.
|
Synergies |
- |
|
PvE Builds
PvP Builds
Official Profile
A giant serpent of Hindu legend. It is said the gods bound him to Mount Mandar to churn the sea of milk to create Amrita, the nectar of immortality. With the gods pulling him from one side and the Asura from the other, the strain caused him to vomit up potent venom. Shiva acted quickly to drink the venom before it could sour the Amrita.