Orcus

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Stats

Orcus.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Resist Weak Resist Weak Resist - Null
Info
Rarity Race Grade AI
5★ Reaper 80 Support
6★ Stats
HP 1413 (5/291) Vitality 222 (4/291)
Strength 136 (132/291) Agility 92 (269/291)
Magic 157 (142/291) Luck 136 (199/291)
PATK 615 PDEF 642
MATK 659 MDEF 652
Innate Skills
Support.png War Cry 6 MP Reduces ATK and DEF of All Enemies by 20% for 3 turns.
Passive.png Law of Hell Passive While the one with this skill is alive, all party members will receive the following effect: No bonus turn will be granted for the instigating skill when a weak point is attacked.
Passive.png Hell's Gate Passive While the demon with this skill is alive, all party members will receive the following effect: For every Weak attribute, all party members will receive 5% less damage from skills that target all or random allies. (Max reduction: 50%)
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Dark.png Mamudoon 6 MP Inflicts Dark (Magic) damage with 100 power on All Enemies.
Gacha: Passive.png Auto-Tarunda Passive Casts Tarunda at the beginning of the 1st turn.
ArchYellow.png
Awaken: Support.png Nocturne 6 MP Increases own party's DEF and EV/AC by 20% for 3 turns.
Gacha: Passive.png Null Bind Passive Adds Null Bind.
ArchPurple.png
Awaken: Passive.png Tetraka Shift Passive Casts Tetrakarn at the beginning of a battle if the enemy attacks first.
Gacha: Dark.png Hell Gaze 7 MP Inflicts Dark (Magic) damage with 180 power on a Single Enemy.
ArchTeal.png
Awaken: Passive.png Null Phys Passive Adds Phys Null.
Gacha: Passive.png Vitality Amp III Passive +15 to Vitality.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus -50% to Dark damage received. Activates the following Chain Effect if a party member's weak point is attacked. Increase ATK of all party members by 20%.(2 turns) Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:

Reduces all enemy ATK by 20%. (1 turn)

Panel Step Stat Bonus HP +25 (MAX +250) Phys DEF:+120(MAX) Mag DEF:+120(MAX) HP +25 (MAX +250)

Availability

  • Gacha s.png Available from the gacha.


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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Orcus.jpg Orcus
Yellow Yellow Purple C D D B
Pros
  • Law of Hell denies bonus turns when weaknesses are struck, while Hell's Gate grants AOE damage reduction for each open weakness. This eliminates the need to cover weaknesses for all your demons, allowing them to inherit more valuable transfer skills like Epitome of Fortitude, Recarmdra, Auto-Tarunda etc.
  • Good buff control with War Cry and Nocturne in Yellow.
  • Panel 4 offers great bulk, something he desperately needed.
  • Stacks massive damage reduction, working as a stall tank with Demeter.
  • Gets better and better the more attribute affinity down demons are released.
    • He's especially a great partner for Rahab in the Tournament gamemode, where Orcus' bonus turn null and Rahab's incredible defense against weakpoints means demons like Metatron M and Homura Akemi struggle to significantly damage them. This team was used to win the first season of Tournament by player OneSpace.
Cons
  • Hell's Gate damage reduction does not apply to single target attacks.
  • Very MP Hungry. Divine brands help with MP costs but reduce his bulk.
  • Needs specific team compositions to work well.
  • Has no Null Mortal. Consider a Tetraja transfer.
Notes
  • You still receive 1.5x damage from open weaknesses.
  • Due to the way Law of Hell is coded, it will also deny bonus turns gained from a Crit if the attacked demon has a Physical weakness. This ironically makes Slime a great partner for him, as Slime has six open weaknesses including Phys.
  • Law of Hell will also deny the bonus turn of Remnants if the attacked demon has a weakness to the element used.
  • Needs specific team compositions to work well.
Synergies Rahab.jpg Rahab

PvE Builds

PvP Builds

Archetype(s)

  • Yellow: Discounted Nocturne for defensive buff control.
  • Teal: Null Phys to protect him from non-piercing phys attacks especially those from the likes of Kartikeya to stop him from crit passing.

Skill Transfers

Support skills to maintain his support role.

Support skills:

  • Auto skills: Provides buff control.
  • Lunar Prosperity/Downfall: Similar to Autos but 2 in 1. Only Lunar as he is extremely slow not giving much value to the Solar skills.
  • Epitome of Fortitude: Gives him additional HP and crit resistance.
  • Epitome of Endurance: Additional HP while reducing team speed for slower team builds.
  • Wild Instinct: Highest crit resistance skill.
  • Recarmdra: Revives the team in a pinch.
  • Samrecarm: Revives a single teammate if needed.
  • Wild Guess: Early game/budget option.
  • Recarm: Early game/budget option.

Other/Misc. skills:

  • Enduring Soul/+: Adds survivability.
  • Null Charm/Bind: Allows him to cast his buff skills.

Brands

  • Stat priorities: HP%
  • Life: Adds more bulk.
  • Ward: Protects him from ailments for 3 turns.
  • Guard/Shield: Gives him more Phys/Mag DEF.

Mitama

  1. VIT (20): Boosts his bulk.
  2. LUK (20): Decreases his chances of being crit.

Build(s)

Great Wall of Hell
ArchYellow.png Transferred Skills Notes:

This build is great for Midrange and slow bulky teams. Pair with slime for a ton of AOE and random damage reduction, protecting your teammates from devasting sweeping attacks.

Lunar Downfall Recarmdra
Infused Mitama
Vi 20 Lu 20
Brands
Life + Ward with HP%
Target Stats
-


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Official Profile

The god whose name was said to refer to the very underworld itself in Roman mythology. His huge and intimidating stature is often depicted in ancient Roman murals. However, he later was often associated with other Greek gods as time went on.