| Pros |
- Hell Claw is a very strong unique, with 420 power and 50% crit rate, plus Bulwark Pierce, and it applies Spirit Chains of Intimidation to all enemies. Panel 1 reduces its cost to 4 MP.
- Intimidation is especially useful for survival in the Fire area of Hell's Park Underside, as Lost Name cannot be used in the fusibles ruleset.
- Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.
- P1 gives pierce for both Phys and Fire, a luxury among fusible 4*.
- P2 gives 20% Phys/Fire damage reduction for the team, plus another 10% for Beast race demons.
- P3 gives 20% Phys/Fire damage boost for the team, plus another 20% for Beast race demons. He also gets 50% crit rate for himself, boosting Hell Claw and increasing his chance to crit pass if needed.
- Innate War Cry for debuffs and Yellow's War Dance for buffs, allow for both offensive and defensive buff control.
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