Cerberus/Builds

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Revision as of 17:54, 4 June 2025 by Boblers (talk | contribs) (Role Summary: updated with buff details)
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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Cerberus.jpg Cerberus
Yellow Purple Yellow 3 1 1 1 2
Pros
  • Hell Claw is a very strong unique, with 420 power and 50% crit rate, plus Bulwark Pierce, and it applies Spirit Chains of Intimidation to all enemies. Panel 1 reduces its cost to 4 MP.
    • Intimidation is especially useful for survival in the Fire area of Hell's Park Underside, as Lost Name cannot be used in the fusibles ruleset.
    • Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.
  • P1 gives pierce for both Phys and Fire, a luxury among fusible 4*.
  • P2 gives 20% Phys/Fire damage reduction for the team, plus another 10% for Beast race demons.
  • P3 gives 20% Phys/Fire damage boost for the team, plus another 20% for Beast race demons. He also gets 50% crit rate for himself, boosting Hell Claw and increasing his chance to crit pass if needed.
  • Innate War Cry for debuffs and Yellow's War Dance for buffs, allow for both offensive and defensive buff control.
Cons
  • No damage boosts until panel 3, unless running him in Purple for Back Attack.
  • Jack of all trades, but only has average stats.
  • Not much use in PvP.
  • Weak to Ice.
Notes
  • The Beast race synergy seems intended for pairing with Lost Name or Cerberus A.
  • Buffed during the 6/5/25 Data Update.

PvE Builds

PvP Builds