Difference between revisions of "Ban/Builds"

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(Role Summary)
(Role Summary)
 
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|democBoss=4
 
|democBoss=4
 
|pro=
 
|pro=
*Drains MP from the enemy team at the start of his team's turn, allowing him to keep his MP topped off and control enemy mp
+
*Drains MP from the enemy team at the start of his team's turn, allowing him to keep his MP topped off.
*Good single target piercing physical damage in [[Physical Hunt]], which also drains 3 mp, allowing him to drain potentially 7 mp from a target in a single turn, or four from two.
+
*[[Physical Hunt]] also drains 3 MP, allowing him to drain potentially 7 MP from a target in a single turn or 4 MP from two different ones.
*Decent bulk with a good vit stat, innate [[Epitome of Fortitude]], along with additional hp% from panels, and a built in endure with hp% in levels, combined with null mortal, can keep him alive draining MP
+
*Innate [[Epitome of Fortitude]], along with additional HP% from panels, and a built-in endure with hp% in levels, combined with Null Mortal provide him with valuable bulk.
*Offers some buff control with p2
+
*Offers a 1-turn [[Sukunda]] with p2.
*Flexible with his colors, with each color offering different uses, letting him flex into many different teams.
+
*Flexible with his colors, with each color offering different uses.
 
|con=
 
|con=
 +
*No innate Phys Pierce. He only gains Phys Pierce in p1, meaning his Normal attack or [[Vorpal Blade]] in red are a liability without his panels.
 +
*His Fractional damage is capped at 100 HP, making it laughable against modern demons.
 
*Because he drains MP at the start of his team's turn, he won't steal MP from a T1 team, potentially letting him get swept in a single turn.
 
*Because he drains MP at the start of his team's turn, he won't steal MP from a T1 team, potentially letting him get swept in a single turn.
*His Agility is too high for a slow team, but slow for a fast team, making him hard to slot into pvp teams.
+
*His Agility is too high for a slow team but too slow for a fast team, making him hard to slot into PvP teams.
*While far from weak, his damage is low compared to the highest tier of damage dealers, and the mp drain doesn't really counteract that enough to warrant a slot in a team.
+
*Completely powercrept.
*Has decent bulk and decent damage, but isn't exceptional enough at either of them to excel at anything.
 
 
|notes=
 
|notes=
*Only gains phys pierce in p1, meaning his auto attacks or [[Vorpal Blade]] in red are a liability without his panels
+
 
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 
}}<section end=tierentry />
 
}}<section end=tierentry />

Latest revision as of 09:42, 7 January 2025

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Ban.jpg Ban
Any Any B D D -
Pros
  • Drains MP from the enemy team at the start of his team's turn, allowing him to keep his MP topped off.
  • Physical Hunt also drains 3 MP, allowing him to drain potentially 7 MP from a target in a single turn or 4 MP from two different ones.
  • Innate Epitome of Fortitude, along with additional HP% from panels, and a built-in endure with hp% in levels, combined with Null Mortal provide him with valuable bulk.
  • Offers a 1-turn Sukunda with p2.
  • Flexible with his colors, with each color offering different uses.
Cons
  • No innate Phys Pierce. He only gains Phys Pierce in p1, meaning his Normal attack or Vorpal Blade in red are a liability without his panels.
  • His Fractional damage is capped at 100 HP, making it laughable against modern demons.
  • Because he drains MP at the start of his team's turn, he won't steal MP from a T1 team, potentially letting him get swept in a single turn.
  • His Agility is too high for a slow team but too slow for a fast team, making him hard to slot into PvP teams.
  • Completely powercrept.
Notes
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Synergies -

PvE Builds

PvP Builds