Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Ban
|
Any |
Any |
B |
D |
D |
- |
Pros |
- Drains MP from the enemy team at the start of his team's turn, allowing him to keep his MP topped off and control enemy mp
- Good single target piercing physical damage in Physical Hunt, which also drains 3 mp, allowing him to drain potentially 7 mp from a target in a single turn, or four from two.
- Decent bulk with a good vit stat, innate Epitome of Fortitude, along with additional hp% from panels, and a built in endure with hp% in levels, combined with null mortal, can keep him alive draining MP
- Offers some buff control with p2
- Flexible with his colors, with each color offering different uses, letting him flex into many different teams.
|
Cons |
- Because he drains MP at the start of his team's turn, he won't steal MP from a T1 team, potentially letting him get swept in a single turn.
- His Agility is too high for a slow team, but slow for a fast team, making him hard to slot into pvp teams.
- While far from weak, his damage is low compared to the highest tier of damage dealers, and the mp drain doesn't really counteract that enough to warrant a slot in a team.
- Has decent bulk and decent damage, but isn't exceptional enough at either of them to excel at anything.
|
Notes |
- Only gains phys pierce in p1, meaning his auto attacks or Vorpal Blade in red are a liability without his panels
- Limited-time Collaboration unit. Nobody knows if he will be rerun.
|
Synergies |
- |
|