Difference between revisions of "Moloch/Builds"
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*Moloch is a unique anti-revive demon that through his skill [[Blood Cradle]], punishes any revive units by making revives only have 1 HP, and once per turn, follows up revives with a 120 BP fire chain, near certainly guaranteeing the revived units will die. | *Moloch is a unique anti-revive demon that through his skill [[Blood Cradle]], punishes any revive units by making revives only have 1 HP, and once per turn, follows up revives with a 120 BP fire chain, near certainly guaranteeing the revived units will die. | ||
**On top of this, the skill also grants [[Fire Pierce]], [[Null Bind]], 70% max HP, 20% personal fire damage, and a 40% fire damage aura for the team, making him a powerful fire demon and giving him high power in fire democalypse. | **On top of this, the skill also grants [[Fire Pierce]], [[Null Bind]], 70% max HP, 20% personal fire damage, and a 40% fire damage aura for the team, making him a powerful fire demon and giving him high power in fire democalypse. | ||
− | *[[Quivering Flames]] emphasizes the role of a fire sweeper with 280 BP Fire skill with remnants | + | *[[Quivering Flames]] emphasizes the role of a fire sweeper with 280 BP Fire skill with remnants that ignore endures, inflicts Bind on all enemies, and scales off 30% of his HP, meaning the tankier your Moloch is, the more damage he does. Innate [[Fire Debuff]] helps with both the damage and making sure the ailments land. |
− | *Red also grants an AOE skill also scaling on max HP in [[All-Consuming Furnace]] | + | *Red also grants an AOE skill also scaling on max HP in [[All-Consuming Furnace]]. |
− | *[[Intimidating Stance]] in purple gives him good synergy with | + | *[[Intimidating Stance]] in purple gives him good synergy with his low AGI. |
− | *[[Null Mortal]] and an automatic [[Barrier Break]] in P1, more HP and Bind recovery rate reduction in P2, and more fire damage and HP in P3 | + | *[[Null Mortal]] and an automatic [[Barrier Break]] in P1, more HP and Bind recovery rate reduction in P2, and more fire damage and HP in P3 create a solid set of panels that help his role as a tanky ailment demon that scales with HP. |
|con= | |con= | ||
− | *Ailments are | + | *Ailments are virtually useless, with most meta-relevant demons completely blocking them, such as [[Vanitas]] and [[Inanna]]. |
*[[Idun]], the most popular demon with a revive, applies Fortify on revival, meaning that they are not revived at 1 HP and may not die to [[Blood Cradle]]. | *[[Idun]], the most popular demon with a revive, applies Fortify on revival, meaning that they are not revived at 1 HP and may not die to [[Blood Cradle]]. | ||
*In PvE content where there aren't many revives, he's not particularly special either. | *In PvE content where there aren't many revives, he's not particularly special either. | ||
|notes= | |notes= | ||
− | *If revives become more popular, he could see more use but for the meantime, he's not the best pull | + | *If revives become more popular, he could see more use, but for the meantime, he's not the best pull. |
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|pairwith= | |pairwith= | ||
*{{DemonIcon|Lost Name|size=32px}} {{DemonIcon|Elohim|size=32px}} {{DemonIcon|Mithras|size=32px}} | *{{DemonIcon|Lost Name|size=32px}} {{DemonIcon|Elohim|size=32px}} {{DemonIcon|Mithras|size=32px}} |
Latest revision as of 22:55, 20 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Moloch |
C | C | C | - | |||
Pros |
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Cons |
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Notes |
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Synergies | |||||||