Difference between revisions of "Moloch/Builds"

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(Role Summary)
(2024 Update)
 
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*Moloch is a unique anti-revive demon that through his skill [[Blood Cradle]], punishes any revive units by making revives only have 1 HP, and once per turn, follows up revives with a 120 BP fire chain, near certainly guaranteeing the revived units will die.
 
*Moloch is a unique anti-revive demon that through his skill [[Blood Cradle]], punishes any revive units by making revives only have 1 HP, and once per turn, follows up revives with a 120 BP fire chain, near certainly guaranteeing the revived units will die.
 
**On top of this, the skill also grants [[Fire Pierce]], [[Null Bind]], 70% max HP, 20% personal fire damage, and a 40% fire damage aura for the team, making him a powerful fire demon and giving him high power in fire democalypse.
 
**On top of this, the skill also grants [[Fire Pierce]], [[Null Bind]], 70% max HP, 20% personal fire damage, and a 40% fire damage aura for the team, making him a powerful fire demon and giving him high power in fire democalypse.
*[[Quivering Flames]] emphasizes the role of a fire sweeper with 280 BP Fire skill with remnants, that ignore endures, inflicts Bind on all enemies, and scales off 30% of his HP, meaning the tankier your Moloch is, the more damage he does. Innate [[Fire Debuff]] helps with both the damage and making sure the ailment hits.
+
*[[Quivering Flames]] emphasizes the role of a fire sweeper with 280 BP Fire skill with remnants that ignore endures, inflicts Bind on all enemies, and scales off 30% of his HP, meaning the tankier your Moloch is, the more damage he does. Innate [[Fire Debuff]] helps with both the damage and making sure the ailments land.
*Red also grants an AOE skill also scaling on max HP in [[All-Consuming Furnace]]
+
*Red also grants an AOE skill also scaling on max HP in [[All-Consuming Furnace]].
*[[Intimidating Stance]] in purple gives him good synergy with [[Gozu-Tennoh]], fulfilling the full two press turn denial.
+
*[[Intimidating Stance]] in purple gives him good synergy with his low AGI.
*[[Null Mortal]] and an automatic [[Barrier Break]] in P1, more HP and Bind recovery rate reduction in P2, and more fire damage and HP in P3 creates a solid set of panels that help his role as a tanky ailment demon that scales with HP.
+
*[[Null Mortal]] and an automatic [[Barrier Break]] in P1, more HP and Bind recovery rate reduction in P2, and more fire damage and HP in P3 create a solid set of panels that help his role as a tanky ailment demon that scales with HP.
 
|con=
 
|con=
*Ailments are in a tricky spot right now because [[Demeter]] offers such strong ailment protection and Moloch doesn't have multi-hit skills to help potentially pierce that like [[Botis]] or [[Indrajit]].
+
*Ailments are virtually useless, with most meta-relevant demons completely blocking them, such as [[Vanitas]] and [[Inanna]].
 
*[[Idun]], the most popular demon with a revive, applies Fortify on revival, meaning that they are not revived at 1 HP and may not die to [[Blood Cradle]].
 
*[[Idun]], the most popular demon with a revive, applies Fortify on revival, meaning that they are not revived at 1 HP and may not die to [[Blood Cradle]].
 
*In PvE content where there aren't many revives, he's not particularly special either.
 
*In PvE content where there aren't many revives, he's not particularly special either.
 
|notes=
 
|notes=
*If revives become more popular, he could see more use but for the meantime, he's not the best pull.
+
*If revives become more popular, he could see more use, but for the meantime, he's not the best pull.
*Has an interesting T1 comp with [[Unit 01 Dx2 Type]], P1 [[Tiamat A]], Moloch, and [[Hachiman]], where if the rest of the team is swept by [[The 10th Angel]], he has enough press turns left to counter sweep.
 
 
|pairwith=
 
|pairwith=
 
*{{DemonIcon|Lost Name|size=32px}} {{DemonIcon|Elohim|size=32px}} {{DemonIcon|Mithras|size=32px}}
 
*{{DemonIcon|Lost Name|size=32px}} {{DemonIcon|Elohim|size=32px}} {{DemonIcon|Mithras|size=32px}}

Latest revision as of 22:55, 20 December 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Moloch.jpg Moloch
Red Purple Red C C C -
Pros
  • Moloch is a unique anti-revive demon that through his skill Blood Cradle, punishes any revive units by making revives only have 1 HP, and once per turn, follows up revives with a 120 BP fire chain, near certainly guaranteeing the revived units will die.
    • On top of this, the skill also grants Fire Pierce, Null Bind, 70% max HP, 20% personal fire damage, and a 40% fire damage aura for the team, making him a powerful fire demon and giving him high power in fire democalypse.
  • Quivering Flames emphasizes the role of a fire sweeper with 280 BP Fire skill with remnants that ignore endures, inflicts Bind on all enemies, and scales off 30% of his HP, meaning the tankier your Moloch is, the more damage he does. Innate Fire Debuff helps with both the damage and making sure the ailments land.
  • Red also grants an AOE skill also scaling on max HP in All-Consuming Furnace.
  • Intimidating Stance in purple gives him good synergy with his low AGI.
  • Null Mortal and an automatic Barrier Break in P1, more HP and Bind recovery rate reduction in P2, and more fire damage and HP in P3 create a solid set of panels that help his role as a tanky ailment demon that scales with HP.
Cons
  • Ailments are virtually useless, with most meta-relevant demons completely blocking them, such as Vanitas and Inanna.
  • Idun, the most popular demon with a revive, applies Fortify on revival, meaning that they are not revived at 1 HP and may not die to Blood Cradle.
  • In PvE content where there aren't many revives, he's not particularly special either.
Notes
  • If revives become more popular, he could see more use, but for the meantime, he's not the best pull.
Synergies

PvE Builds

PvP Builds