Difference between revisions of "Longinus/Builds"
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*Bulky, with 202 Vit, 70% innate HP, and attacks that scale based on Phys DEF, allowing him to build a defensive stat and still deal damage. | *Bulky, with 202 Vit, 70% innate HP, and attacks that scale based on Phys DEF, allowing him to build a defensive stat and still deal damage. | ||
− | *[[Centurion]] grants an extra press turn once per turn when [[Holy Lance of Longinus]] is used | + | *[[Centurion]] grants an extra press turn once per turn when [[Holy Lance of Longinus]] is used and also acts as [[Intimidating Stance]] when his team goes second. Additionally, any time he receives damage, he casts two random buffs on the party, giving him good defensive utility. |
− | *[[Holy Lance of Longinus]] pulls together the kit, being a 250BP Physical skill that picks between Phys and Light damage | + | *[[Holy Lance of Longinus]] pulls together the kit, being a 250BP Physical skill that picks between Phys and Light damage with a high 80% crit rate, scaling on Phys DEF. This allows him to take his defensive utility and still do damage. On top of the high damage this skill can do, it also removes good statuses and ignores counters and endures. This is a loaded skill that can be useful against demons like P3 [[Thoth]], who grants his entire team [[Barrier]] and denies bonus turns while in good status. |
*Phys DEF is easier to raise than ATK stats, helping him reach higher damage numbers. | *Phys DEF is easier to raise than ATK stats, helping him reach higher damage numbers. | ||
− | *Innate 65% | + | *Innate 65% accuracy in his kit in Purple, and 35% otherwise helps him hit evasive targets. |
− | * | + | *Really good for democ boss on both phys and light, offering a press turn while doing substantial damage. |
*Impressive panels that offer Null Mortal, flat Phys and Mag DEF, even more accuracy, Physical damage reduction for the whole team, and Phys/Light damage. | *Impressive panels that offer Null Mortal, flat Phys and Mag DEF, even more accuracy, Physical damage reduction for the whole team, and Phys/Light damage. | ||
|con= | |con= | ||
*P1 is nearly mandatory for the Null Mortal. | *P1 is nearly mandatory for the Null Mortal. | ||
*No damage boosters in his kit aside from P3, meaning he might not hit as hard as you expect from a 250 BP skill. | *No damage boosters in his kit aside from P3, meaning he might not hit as hard as you expect from a 250 BP skill. | ||
− | *Offers very little in terms of magic damage reduction | + | *Offers very little in terms of magic damage reduction. |
− | + | *Is a clear downgrade at best to other defensive options in mostly every case. | |
− | * | + | *[[Spirit Chains of Corrosion]] gut his damage entirely; [[Holy Lance of Longinus]] relies on Phys Def for damage. |
− | *[[Spirit Chains of Corrosion]] gut his damage entirely | ||
|notes= | |notes= | ||
− | *He is essentially immune to the AI not being able to use the same skill more than 3x in a row feature | + | *He is essentially immune to the AI not being able to use the same skill more than the 3x in a row feature because the Phys and Light versions of his skill are counted as different skills. |
*If his random buffs are activated during the enemy turn (they usually will be), those buffs will wear off once his own team's turn starts. | *If his random buffs are activated during the enemy turn (they usually will be), those buffs will wear off once his own team's turn starts. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> |
Latest revision as of 10:47, 20 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | Tournament | |||
Longinus |
A | C | C | C | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||