Pros |
- Bulky, with 202 Vit, 70% innate HP, and attacks that scale based on Phys DEF, allowing him to build a defensive stat and still deal damage.
- Centurion grants an extra press turn once per turn when Holy Lance of Longinus is used, even when the skill is NDR'd, and also acts as Intimidating Stance when his team goes second. Additionally, any time he receives damage, he casts two random buffs on the party, giving him good defensive utility.
- Holy Lance of Longinus pulls together the kit, being a 250BP Physical skill that picks between Phys and Light damage, with a high 80% crit rate, scaling on Phys DEF. This allows him to take his defensive utility and still do damage. On top of the high damage this skill can do, it also removes good statuses, and ignores counters and endures. This is a loaded skill that can be useful against demons like Gozu-Tennoh, who grants his entire team Tetraja.
- Phys DEF is easier to raise than ATK stats, helping him reach higher damage numbers.
- Innate 65% acc in his kit in Purple, and 35% otherwise helps him hit evasive targets.
- Incredible for democ boss on both phys and light, offering a press turn while doing substantial damage.
- Impressive panels that offer Null Mortal, flat Phys and Mag DEF, even more accuracy, Physical damage reduction for the whole team, and Phys/Light damage.
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