Difference between revisions of "Demonee-Ho/Builds"
(→Role Summary: he has pierce now.) |
(2024 Update) |
||
Line 18: | Line 18: | ||
|pro= | |pro= | ||
*[[Desperate Hit]] deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s. | *[[Desperate Hit]] deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s. | ||
− | + | *[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. | |
− | *[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots | ||
|con= | |con= | ||
− | |||
*Fairly mediocre stats. | *Fairly mediocre stats. | ||
− | *[[Desperate Hit]] is a liability against | + | *[[Desperate Hit]] is a liability against Bulwark teams as his damage isn't high enough to break through them. |
|notes= | |notes= | ||
− | *If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects | + | *If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects, giving you one last chance to clean up before they kick in. |
*If [[Charge]] or [[Rebellion]] is activated before the end of the turn, the effect will carry over to [[Desperate Hit]]. It will consume the buff after the attack though! | *If [[Charge]] or [[Rebellion]] is activated before the end of the turn, the effect will carry over to [[Desperate Hit]]. It will consume the buff after the attack though! | ||
}}<section end=tierentry /> | }}<section end=tierentry /> |
Latest revision as of 10:19, 19 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Demonee-Ho |
D | F | F | - | |||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Synergies | - | ||||||