Difference between revisions of "Demonee-Ho/Builds"

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(Role Summary: he has pierce now.)
(2024 Update)
 
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|pro=
 
|pro=
 
*[[Desperate Hit]] deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s.
 
*[[Desperate Hit]] deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s.
*[[Desperate Hit]] deals Almighty (Physical) damage, which can currently be negated only by [[Lord of the Dead]] and [[Hawk of Light]].
+
*[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots.
*[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
 
 
|con=
 
|con=
*Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
 
 
*Fairly mediocre stats.
 
*Fairly mediocre stats.
*[[Desperate Hit]] is a liability against Demeter teams as it will just trigger Bulwarks, as his damage isn't high enough.
+
*[[Desperate Hit]] is a liability against Bulwark teams as his damage isn't high enough to break through them.
 
|notes=
 
|notes=
*If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects (like those from [[Nebiros]] and/or [[Hecate]]), giving you one last chance to clean up before they kick in.
+
*If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects, giving you one last chance to clean up before they kick in.
 
*If [[Charge]] or [[Rebellion]] is activated before the end of the turn, the effect will carry over to [[Desperate Hit]]. It will consume the buff after the attack though!
 
*If [[Charge]] or [[Rebellion]] is activated before the end of the turn, the effect will carry over to [[Desperate Hit]]. It will consume the buff after the attack though!
 
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Latest revision as of 10:19, 19 December 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Demonee-Ho.jpg Demonee-Ho
Yellow Purple Purple Yellow D F F -
Pros
  • Desperate Hit deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking Endures.
  • Iron Judgement deals Piercing Physical damage with a high chance to Bind, helping him land Desperate Hit shots.
Cons
  • Fairly mediocre stats.
  • Desperate Hit is a liability against Bulwark teams as his damage isn't high enough to break through them.
Notes
  • If you went first, Desperate Hit will trigger before opposing "end of turn" chain effects, giving you one last chance to clean up before they kick in.
  • If Charge or Rebellion is activated before the end of the turn, the effect will carry over to Desperate Hit. It will consume the buff after the attack though!
Synergies -

PvE Builds

PvP Builds