Difference between revisions of "Asura/Builds"

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(Role Summary)
(2024 Update)
 
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*High STR and [[Ashura]] are devastating against lone targets like Bosses. This makes him a very strong Phys [[Democalypse]] unit. P4 offers even more damage once per turn.
 
*High STR and [[Ashura]] are devastating against lone targets like Bosses. This makes him a very strong Phys [[Democalypse]] unit. P4 offers even more damage once per turn.
 
*[[Three Faces Six Arms]] and his good innate bulk are the perfect counter to skills like [[Fire of Sinai]] in [[Brands of Sin]] Deceit, and the buffed 50% HP helps him tank it. P2 furthers this effect.
 
*[[Three Faces Six Arms]] and his good innate bulk are the perfect counter to skills like [[Fire of Sinai]] in [[Brands of Sin]] Deceit, and the buffed 50% HP helps him tank it. P2 furthers this effect.
*Single-handedly trivializes the enemy's offenses in [[Brands of Sin]] Deceit.
+
*Single-handedly trivializes the enemy's offenses in [[Brands of Sin]] Deceit if paired with a Repel Pierce unit.
 
** In Deceit 14, Teal is recommended to prevent the first wave from using [[Mortal]].
 
** In Deceit 14, Teal is recommended to prevent the first wave from using [[Mortal]].
 
*[[Mana Aid]] is fantastic for PvE farming as it lets him spam [[Ashura]].
 
*[[Mana Aid]] is fantastic for PvE farming as it lets him spam [[Ashura]].
*[[Repel Phys]] in Teal and high VIT make him a good partner for [[Atavaka]], [[Alilat]], [[Demiurge]], and [[Kalki]]
+
*[[Repel Phys]] in Teal and high VIT make him a good partner for [[Kalki]] and [[Femto]].
 
|con=
 
|con=
 
*Weak to Ice.
 
*Weak to Ice.
 
*No damage boosters until panel 3.
 
*No damage boosters until panel 3.
 
*Until P3, [[Ashura]] costs 7 mp, making it expensive to spam.
 
*Until P3, [[Ashura]] costs 7 mp, making it expensive to spam.
*The Random Target chain of Ashura can be problematic PvP. He will tickle [[Demeter]]'s bulwark and just give her more.
+
*The Random Target chain of Ashura can be problematic in PvP.
 
|notes=
 
|notes=
 +
*Has a niche against [[Hachiman]] and [[Mozgus]] teams. If paired with a Repel Pierce unit, he will redirect all of [[Mozgus]]’s random attacks to himself, while reflecting all damage.
 
|pairwith=
 
|pairwith=
 
*{{DemonIcon|Kalki|size=32px}} {{DemonIcon|Femto|size=32px}} {{DemonIcon|Kali A|size=32px}}
 
*{{DemonIcon|Kalki|size=32px}} {{DemonIcon|Femto|size=32px}} {{DemonIcon|Kali A|size=32px}}

Latest revision as of 11:46, 18 December 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Asura.jpg Asura
Teal Red Teal B F F -
Pros
  • High STR and Ashura are devastating against lone targets like Bosses. This makes him a very strong Phys Democalypse unit. P4 offers even more damage once per turn.
  • Three Faces Six Arms and his good innate bulk are the perfect counter to skills like Fire of Sinai in Brands of Sin Deceit, and the buffed 50% HP helps him tank it. P2 furthers this effect.
  • Single-handedly trivializes the enemy's offenses in Brands of Sin Deceit if paired with a Repel Pierce unit.
    • In Deceit 14, Teal is recommended to prevent the first wave from using Mortal.
  • Mana Aid is fantastic for PvE farming as it lets him spam Ashura.
  • Repel Phys in Teal and high VIT make him a good partner for Kalki and Femto.
Cons
  • Weak to Ice.
  • No damage boosters until panel 3.
  • Until P3, Ashura costs 7 mp, making it expensive to spam.
  • The Random Target chain of Ashura can be problematic in PvP.
Notes
  • Has a niche against Hachiman and Mozgus teams. If paired with a Repel Pierce unit, he will redirect all of Mozgus’s random attacks to himself, while reflecting all damage.
Synergies

PvE Builds

Archetype(s)

  • Red: Gigantomachia for a strong Phys AOE for sweeping
  • Purple: Great Aim to help with his accuracy against dodge focused enemies
  • Teal: Repels Phys for Repel teams to cheese certain boss fights.

Skill Transfers

Damage boosters for Ashura and Gigantomachia if red.

Damage Boosters:

  • Phys Amp: Highest Phys damage modifier
  • Epitome of Carnage: Boosts Phys damage plus increases crit rate.
  • Phys Survivor: Phys damage booster + endure.
  • Wicked Strike: Crit damage + crit rate modifier.
  • Death Blow: Boosts crit damage. Great alternative form of damage enhancement if used in Hell Gongen teams.
  • Phys Boost: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed.
  • Enduring Soul/+: Adds survivability.

Brands

  • Stat priorities: Phys ATK%, Phys AC%, Critical%.
  • Divine: Allows him to cast Ashura and/or Gigantomachia more frequently.
  • Life: Boosts his bulk for high damage enemies
  • Guard/Shield: Provides additional damage reduction from physical/magic attacks
  • War: Boosts his damage ouput even higher.
  • Aim: Boosts his accuracy to ensure no Press Turns are wasted.
  • Speed: Helps to boost team speed if needed.

Mitama

  1. AGI (20): To boost his accuracy and team speed.
  2. STR (20): Boosts his Phys ATK and therefore, his damage output.
  3. VIT (10): Increases his bulk.

Build(s)

Deceit Killer
ArchRed.png Transferred Skills Notes:

MVP in Brand of Sin: Deceit 11-12. Being able to draw in Fire of Sinais from Metatron and take little to no damage from it with his passive and the added bulk and Mag DEF from Life + Shield brands. Ashura hits Metatron real hard especially when powered up from P3 Zaou while also removing Meta's buffs. Max AGI investment is mandatory to go first in a rotation if Herokado is used, so as to immediately remove Meta's buffs. (Ensure in team composition he is in a slot ahead of Herokado since they speed tie at max AGI). Gigantomachia is needed to sweep in waves 1 & 2 but Purple can be used for Great Aim to ensure he lands Ashura on a buffed Metatron.

Phys Amp Epitome of Carnage
Infused Mitama
St 20 Vi 10 Ag 20
Brands
Life + Shield with Phys ATK%.
Target Stats
-


PvP Builds